
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Deadpool
JubileeStrategist
Jubilee works from just outside Deadpool's effective range, and closing that gap is Deadpool's whole problem.
Adam WarlockStrategist
Adam Warlock works from just outside Deadpool's effective range, and closing that gap is Deadpool's whole problem.
HelaDuelist
Hela fights at long range and Deadpool has to get to short to answer, so Deadpool takes damage for the whole approach.
Winter SoldierDuelist
Winter Soldier works from just outside Deadpool's effective range, and closing that gap is Deadpool's whole problem.
The HoodVanguard
The Hood fights at long range and Deadpool has to get to short to answer, so Deadpool takes damage for the whole approach.
Deadpool beats these
Iron ManDuelist
Deadpool brings a much larger health pool to the same fight, so Iron Man runs out of body before the trade is finished.
WolverineDuelist
Deadpool works from just outside Wolverine's effective range, and closing that gap is Wolverine's whole problem.
UltronStrategist
Deadpool brings a much larger health pool to the same fight, so Ultron runs out of body before the trade is finished.
Black PantherDuelist
Deadpool brings a much larger health pool to the same fight, so Black Panther runs out of body before the trade is finished.
Black WidowDuelist
Deadpool brings a much larger health pool to the same fight, so Black Widow runs out of body before the trade is finished.
Playstyle synergy, not win rate
No duo notes for Deadpool yet.
See all duos for DeadpoolDeadpool has 52 mapped matchups on this page, 1 of them heroes who counter Deadpool hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 50,773 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Deadpool. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Deadpool, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Deadpool, whether or not they share a Team-Up.
Put Deadpool on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
GambitStrategist
GUMBO CHIMICHANGAS
When teaming up with Gambit, the kinetic energy causes Deadpool's landing to inflict a Stun effect on enemies in the blast radius.
49.2%across 18,322 matches
Jeff the Land SharkStrategist
Ability name not published yet
48.3%across 10,439 matches
HelaDuelist
Ability name not published yet
50.4%across 10,197 matches
Elsa BloodstoneDuelist
LOUDMOUTH MERCS
When teaming up with Deadpool, Deadpool breaks the fourth wall, significantly boosting Instinct acquisition rate.
49.4%across 8,317 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Deadpool hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Deadpool, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Deadpool and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Deadpool actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Deadpool holds up as lobbies get better. Their win rate is broadly flat across divisions.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Deadpool, strongest first.
Jubilee is the strongest answer to Deadpool right now, rated 7 out of 10. Jubilee works from just outside Deadpool's effective range, and closing that gap is Deadpool's whole problem.
Deadpool punishes Iron Man hardest, rated 7 out of 10. Deadpool brings a much larger health pool to the same fight, so Iron Man runs out of body before the trade is finished.
Deadpool sits at a 46.2% win rate and shows up in 14.8% of matches. Read that as a shape rather than a verdict: 1 heroes counter them hard, and 17 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The F tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.