
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Magneto
Emma FrostVanguardour note
Psionic Seize costs a flat quarter of maximum health, so the bigger the Vanguard the more it takes, and Magneto carries one of the largest pools.
The ThingVanguardour note
Heavy Blow takes a tenth of maximum health per swing, so Magneto's large pool is the reason it hurts.
Human TorchDuelistour note
Area damage bypasses a bubble that only covers one angle.
Scarlet WitchDuelistour note
Sustained beam out-values a bubble on a cooldown.
WolverineDuelistour note
He melts the bubble and the large health pool behind it.
Magneto beats these
HawkeyeDuelistour note
Bubble blanks charged arrows on the protected angle.
HelaDuelistour note
He absorbs her projectiles and converts them into his own damage.
Iron ManDuelistour note
Projectile absorption punishes him for poking into the bubble.
Squirrel GirlDuelistour note
Her projectiles feed the bubble instead of damaging the team.
The PunisherDuelistour note
Absorption turns sustained fire into a free ability charge.
Playstyle synergy, not win rate
Magneto has 46 mapped matchups on this page, 2 of them heroes who counter Magneto hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 173,456 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Magneto. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Magneto, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Magneto, whether or not they share a Team-Up.
Put Magneto on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
GambitStrategist
FAVORABLE ODDS
When teaming up with Magneto, after the duration ends, the magnetic poles of the two cards reverse. They violently slam back together and explode, providing an extra burst of healing to allies and damage to enemies.
52.1%across 58,217 matches
Emma FrostVanguard
MAGNETIC RESONANCE
When teaming up with Emma Frost, the magnetic projection receives a massive Health bump and will persist indefinitely unless destroyed or manually recalled.
48.3%across 29,302 matches
Scarlet WitchDuelist
METALLIC CHAOS
When teaming up with Scarlet Witch, Magnetic Cannon becomes a charged ability. Charging consumes passive energy, and each energy segment consumed fires a Chaos Greatsword that deals damage to enemies.
51.7%across 17,163 matches
RogueVanguard
EXPLOSIVE ENTANGLEMENT
When teaming up with Magneto, Southern Brawl Knocks back enemies. Extra damage is dealt if they're propelled into a wall.
55%across 11,222 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Magneto hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Magneto, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Magneto and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Magneto actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Magneto holds up as lobbies get better. Their win rate is broadly flat across divisions.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Magneto, strongest first.
Emma Frost is the strongest answer to Magneto right now, rated 8 out of 10. Psionic Seize costs a flat quarter of maximum health, so the bigger the Vanguard the more it takes, and Magneto carries one of the largest pools.
Magneto punishes Hawkeye hardest, rated 5 out of 10. Bubble blanks charged arrows on the protected angle.
Magneto sits at a 50.8% win rate and shows up in 50.5% of matches. Read that as a shape rather than a verdict: 2 heroes counter them hard, and 23 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The B tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.