
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Squirrel Girl
UltronStrategistour note
He fights from the air, and her shots are built to bounce off floors and walls.
Human TorchDuelist
Human Torch picks when and where this fight happens, so Squirrel Girl only ever takes it on Human Torch's terms.
Iron ManDuelist
Iron Man picks when and where this fight happens, so Squirrel Girl only ever takes it on Iron Man's terms.
Rocket RaccoonStrategist
Rocket Raccoon heals back what the trade costs, so Squirrel Girl has to win it outright and cannot grind it out.
StormDuelist
Storm picks when and where this fight happens, so Squirrel Girl only ever takes it on Storm's terms.
Squirrel Girl beats these
Adam WarlockStrategist
Squirrel Girl picks when and where this fight happens, so Adam Warlock only ever takes it on Squirrel Girl's terms.
Devil DinosaurVanguard
Devil Dinosaur has to walk into Squirrel Girl's zone to do anything at all, and pays for the approach.
Scarlet WitchDuelist
Squirrel Girl works from just outside Scarlet Witch's effective range, and closing that gap is Scarlet Witch's whole problem.
The ThingVanguard
The Thing has to walk into Squirrel Girl's zone to do anything at all, and pays for the approach.
Black PantherDuelistour note
Splash damage does not need a direct hit on a dashing target.
Playstyle synergy, not win rate
No duo notes for Squirrel Girl yet.
See all duos for Squirrel GirlSquirrel Girl has 48 mapped matchups on this page, 5 of them heroes who counter Squirrel Girl hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 58,809 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Squirrel Girl. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Squirrel Girl, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Squirrel Girl, whether or not they share a Team-Up.
Put Squirrel Girl on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
Rocket RaccoonStrategist
MAMMALIAN BOND
When teaming up with Squirrel Girl, the maximum charge count for this ability is increased.
49.8%across 6,018 matches
Spider-ManDuelist
ESU ALUMNUS
When teaming up with Spider-Man, Squirrel Girl receives more Web Fluid. After throwing Webbed Acorn, viscous web fluid coats the ground alongside the explosion, leaving behind a sticky Web Area. Enemies within suffer a continuous Slow that
50%across 3,814 matches
Iron ManDuelist
SQUIRREL MISSILE
When teaming up with Iron Man, using Squirrel Blockade simultaneously fires a Squirrel Missile.
55.2%across 3,113 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Squirrel Girl hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Squirrel Girl, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Squirrel Girl and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Squirrel Girl actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Squirrel Girl holds up as lobbies get better. They gain 3.0 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Squirrel Girl, strongest first.
Ultron is the strongest answer to Squirrel Girl right now, rated 8 out of 10. He fights from the air, and her shots are built to bounce off floors and walls.
Squirrel Girl punishes Adam Warlock hardest, rated 7 out of 10. Squirrel Girl picks when and where this fight happens, so Adam Warlock only ever takes it on Squirrel Girl's terms.
Squirrel Girl sits at a 46.0% win rate and shows up in 17.1% of matches. Read that as a shape rather than a verdict: 5 heroes counter them hard, and 32 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The F tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.