
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Thor
NamorDuelist
Namor's zoning keeps damaging Thor through the dive, so Thor loses the fight they started.
Devil DinosaurVanguardour note
Thor's Storm Surge knocks enemies back and Prehistoric Plating ignores it, while Frenzied Feast bills 8% of maximum health a hit against a 600 health frame.
Peni ParkerVanguard
Peni Parker's zoning keeps damaging Thor through the dive, so Thor loses the fight they started.
HelaDuelistour note
She kites his leap range and chips him during cooldowns.
The PunisherDuelistour note
He chips Thor down between leaps from range.
Thor beats these
Black PantherDuelist
Both want the same close-range fight, and Thor wins it on health pool. Black Panther runs out of body first.
AngelaVanguardour note
Thor's Storm Surge knocks her back on a 20m dash, and Angela's Shielded Stance only pays her back for damage it absorbs, not for being displaced.
Spider-ManDuelist
Both want the same close-range fight, and Thor wins it on health pool. Spider-Man runs out of body first.
Black CatDuelist
Both want the same close-range fight, and Thor wins it on health pool. Black Cat runs out of body first.
MagikDuelist
Both want the same close-range fight, and Thor wins it on health pool. Magik runs out of body first.
Playstyle synergy, not win rate
HelaDuelistour note
Thor's presence buys her the space to hold a long sightline.
StormDuelistour note
Thor's damage buff turns her aura into real pressure.
Thor has 45 mapped matchups on this page, 3 of them heroes who counter Thor hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 62,952 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Thor. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Thor, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Thor, whether or not they share a Team-Up.
Put Thor on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
HelaDuelist
RAGNAROK REBIRTH
When teaming up with Hela, if either of them participates in a KO, Thor instantly revives, restoring Health equal to his remaining Bonus Health and gaining a Continuous Healing effect.
55.3%across 6,386 matches
Iron ManDuelist
THUNDER OVERDRIVE
When teaming up with Thor, Armor Overdrive cooldown is massively reduced.
59.3%across 4,147 matches
StormDuelist
GOD OF THUNDER
When teaming up with Thor, Bolt Rush becomes Chain Lightning, allowing it to bounce from foe to foe
59.1%across 3,139 matches
AngelaVanguard
DIVINE ARMORY
When teaming up with Angela, leaping to the Thunder Spear grants Bonus Health.
56.8%across 1,893 matches
Captain AmericaVanguard
VOLTAIC UNION
When teaming up with Thor, the lightning energy imbued in the shield intensifies. Each hit from the Lightning Shield triggers an extra burst of damage in the surrounding area.
54.7%across 1,604 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Thor hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Thor, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Thor and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Thor actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Thor holds up as lobbies get better. They lose 1.4 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Thor, strongest first.
Namor is the strongest answer to Thor right now, rated 7 out of 10. Namor's zoning keeps damaging Thor through the dive, so Thor loses the fight they started.
Thor punishes Black Panther hardest, rated 8 out of 10. Both want the same close-range fight, and Thor wins it on health pool. Black Panther runs out of body first.
Thor sits at a 50.9% win rate and shows up in 18.3% of matches. Read that as a shape rather than a verdict: 3 heroes counter them hard, and 18 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The B tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.