
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Mantis
Black CatDuelistour note
Black Cat's Calling Card dashes to any enemy in line of sight, and wall crawling finds that sightline over the front line.
Black PantherDuelistour note
Spear reset means one kill rolls straight into the next.
Iron FistDuelistour note
His punch chain kills her well inside her sleep cast time.
Spider-ManDuelistour note
His combo kills before she can sleep him, and she has no escape.
Captain AmericaVanguardour note
He arrives with shield up and she cannot burst him down.
Mantis beats these
Peni ParkerVanguard
Mantis works from just outside Peni Parker's effective range, and closing that gap is Peni Parker's whole problem.
Devil DinosaurVanguard
Mantis's control holds Devil Dinosaur still at the range they need to close, and a big health pool dies anyway if it cannot move.
The HoodVanguardour note
Mantis's Life Energy Blast has no damage falloff at 55 a shot, so the range where The Hood's Accursed Pistols drop to 55% costs her nothing.
Scarlet WitchDuelist
Mantis works from just outside Scarlet Witch's effective range, and closing that gap is Scarlet Witch's whole problem.
HelaDuelist
Mantis heals back what the trade costs, so Hela has to win it outright and cannot grind it out.
Playstyle synergy, not win rate
Adam WarlockStrategistour note
Sleep sets up the picks his resurrect insures against.
Star-LordDuelistour note
Her damage boost turns his burst into a one-clip kill.
Mantis has 45 mapped matchups on this page, 4 of them heroes who counter Mantis hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 78,818 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Mantis. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Mantis, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Mantis, whether or not they share a Team-Up.
Put Mantis on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
Emma FrostVanguard
Ability name not published yet
58.2%across 21,523 matches
Star-LordDuelist
STAR BLOSSOM
When teaming up with Star-Lord, using Healing Flower on any teammate instantly triggers the enhanced Spell Field and healing effect.
62.9%across 10,860 matches
GrootVanguard
WILD WALL
When teaming up with Mantis, the Wild Wall evolves after providing a certain amount of healing, increasing its healing
61.5%across 7,907 matches
LokiStrategist
Ability name not published yet
64%across 5,833 matches
Adam WarlockStrategist
VITALITY PACT
When teaming up with Adam Warlock, her soul state can forge Soul Bond with nearby teammates, granting Healing Over Timeand distributing damage taken across the bond.
60.2%across 3,178 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Mantis hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Mantis, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Mantis and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Mantis actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Mantis holds up as lobbies get better. Their win rate is broadly flat across divisions.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Mantis, strongest first.
Black Cat is the strongest answer to Mantis right now, rated 8 out of 10. Black Cat's Calling Card dashes to any enemy in line of sight, and wall crawling finds that sightline over the front line.
Mantis punishes Peni Parker hardest, rated 7 out of 10. Mantis works from just outside Peni Parker's effective range, and closing that gap is Peni Parker's whole problem.
Mantis sits at a 57.1% win rate and shows up in 22.9% of matches. Read that as a shape rather than a verdict: 4 heroes counter them hard, and 22 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The S tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.