
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Gorr the God Butcher
The ThingVanguardour note
The Thing's Yancy Street Charge leaves an 8m zone that prevents mobility abilities, and Gorr's only ways out of a melee are the Shadow Harvest warp and the Living Abyss surge, while Unyielding Will ignores the Launch Up his Berserkers land.
Human TorchDuelistour note
Every Black Berserker is a 150 health target that stands still for 6s, and Blazing Blast leaves 20 a second Flame Fields under it while Torch fights from the air beyond All-Black's 7m reach.
The PunisherDuelistour note
Culling Turret puts out 12.5 rounds a second at 10 damage plus a 10 damage explosion each, so a 150 health Black Berserker lasts under a second, and its 600 health front block eats the Shadow Harvest shockwave.
Gorr the God Butcher beats these
Playstyle synergy, not win rate
No duo notes for Gorr the God Butcher yet.
See all duos for Gorr the God ButcherGorr the God Butcher has 4 mapped matchups on this page, 1 of them heroes who counter Gorr the God Butcher hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 9,084 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Gorr the God Butcher. Rank is our ordering of those win rates across the 54 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Gorr the God Butcher, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Gorr the God Butcher, whether or not they share a Team-Up.
Put Gorr the God Butcher on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Sep 13, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Gorr the God Butcher hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
Sort
Counter rating is how lopsided that hero is against Gorr the God Butcher, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Sep 13, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Gorr the God Butcher and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Gorr the God Butcher actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Sep 13, 2026.
How Gorr the God Butcher holds up as lobbies get better. They lose 6.1 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Sep 13, 2026.
The boxes above show the top three per role. This is the full picture for Gorr the God Butcher, strongest first.
The Thing is the strongest answer to Gorr the God Butcher right now, rated 8 out of 10. The Thing's Yancy Street Charge leaves an 8m zone that prevents mobility abilities, and Gorr's only ways out of a melee are the Shadow Harvest warp and the Living Abyss surge, while Unyielding Will ignores the Launch Up his Berserkers land.
Gorr the God Butcher punishes Adam Warlock hardest, rated 5 out of 10. A Black Berserker lobbed beside Adam Warlock is a Shadow Harvest warp point 22m away, and at 275 health with a single flight surge as his only movement he cannot outrun a four-strike 40/60 combo.
Gorr the God Butcher sits at a 53.7% win rate and shows up in 2.5% of matches. Read that as a shape rather than a verdict: 1 heroes counter them hard, and 1 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The S tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.