
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Scarlet Witch
HawkeyeDuelist
Hawkeye fights at long range and Scarlet Witch has to get to short to answer, so Scarlet Witch takes damage for the whole approach.
HelaDuelist
Hela fights at long range and Scarlet Witch has to get to short to answer, so Scarlet Witch takes damage for the whole approach.
Squirrel GirlDuelist
Squirrel Girl works from just outside Scarlet Witch's effective range, and closing that gap is Scarlet Witch's whole problem.
MantisStrategist
Mantis works from just outside Scarlet Witch's effective range, and closing that gap is Scarlet Witch's whole problem.
Winter SoldierDuelist
Winter Soldier brings a much larger health pool to the same fight, so Scarlet Witch runs out of body before the trade is finished.
Scarlet Witch beats these
WolverineDuelist
Scarlet Witch works from just outside Wolverine's effective range, and closing that gap is Wolverine's whole problem.
Doctor StrangeVanguardour note
Continuous beam chews shield health without needing aim.
GrootVanguardour note
Beam melts walls as fast as he can place them.
MagnetoVanguardour note
Sustained beam out-values a bubble on a cooldown.
Peni ParkerVanguardour note
Beam clears nest and mines from a safe angle.
Playstyle synergy, not win rate
Scarlet Witch has 42 mapped matchups on this page, 3 of them heroes who counter Scarlet Witch hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 70,111 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Scarlet Witch. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Scarlet Witch, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Scarlet Witch, whether or not they share a Team-Up.
Put Scarlet Witch on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
JubileeStrategist
HEX FIREWORKS
When teaming up with Jubilee, Scarlet Witch receives constant healing from the firework energy while using Mystic Projection.
53.6%across 17,920 matches
MagnetoVanguard
METALLIC CHAOS
When teaming up with Scarlet Witch, Magnetic Cannon becomes a charged ability. Charging consumes passive energy, and each energy segment consumed fires a Chaos Greatsword that deals damage to enemies.
51.7%across 17,163 matches
Doctor StrangeVanguard
SORCERERS SUPREME
When teaming up with Doctor Strange, Scarlet Witch's maximum total Chaos Energy pool increases, and Chaos Control generates energy much faster when attacking.
51.9%across 8,651 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Scarlet Witch hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Scarlet Witch, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Scarlet Witch and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Scarlet Witch actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Scarlet Witch holds up as lobbies get better. They lose 1.9 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Scarlet Witch, strongest first.
Hawkeye is the strongest answer to Scarlet Witch right now, rated 7 out of 10. Hawkeye fights at long range and Scarlet Witch has to get to short to answer, so Scarlet Witch takes damage for the whole approach.
Scarlet Witch punishes Wolverine hardest, rated 7 out of 10. Scarlet Witch works from just outside Wolverine's effective range, and closing that gap is Wolverine's whole problem.
Scarlet Witch sits at a 49.2% win rate and shows up in 20.4% of matches. Read that as a shape rather than a verdict: 3 heroes counter them hard, and 20 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The C tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.