
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Hulk
Devil DinosaurVanguardour note
The Bite's Bleed ticks a share of maximum health, so the biggest pool bleeds hardest.
WolverineDuelistour note
His damage scales off the target's max health, and Hulk has the largest pool in the game.
Peni ParkerVanguard
Peni Parker's zoning keeps damaging Hulk through the dive, so Hulk loses the fight they started.
Emma FrostVanguardour note
A quarter of maximum health is a great deal to lose when the pool is that big.
Iron ManDuelistour note
He kites the leap cooldown from altitude.
Hulk beats these
Black PantherDuelist
Both want the same close-range fight, and Hulk wins it on health pool. Black Panther runs out of body first.
Black WidowDuelistour note
She cannot deal with a Vanguard already on her platform.
HawkeyeDuelistour note
Leap range covers the sniper's safe distance in one jump.
MantisStrategistour note
A leap into the backline kills her before sleep goes out.
Rocket RaccoonStrategistour note
Jump plus grab removes him from the fight instantly.
Playstyle synergy, not win rate
Iron ManDuelistour note
Hulk's gamma charge turns Iron Man's beam into a team-killing threat.
WolverineDuelistour note
Hulk launches him straight into the backline he wants to reach.
Hulk has 47 mapped matchups on this page, 3 of them heroes who counter Hulk hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 50,418 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Hulk. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Hulk, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Hulk, whether or not they share a Team-Up.
Put Hulk on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
NamorDuelist
GAMMA MONSTRO
When teaming up with Hulk, casting Blessing of the Deep creates a water barrier infused with Gamma energy. Standing inside accelerates the Gamma Monstro cooldown and grants it a Damage Boost.
52.9%across 7,643 matches
Doctor StrangeVanguard
GAMMA MAELSTROM
When teaming up with Hulk, releasing Gamma Maelstrom retains some energy, and stored Gamma energy doesn't decay over time.
55.8%across 5,364 matches
WolverineDuelist
GAMMA FASTBALL
When teaming up with Wolverine, unlocks the Fastball Special. Upon mutual confirmation, Hulk hurls Wolverine forward
54.5%across 3,662 matches
Iron ManDuelist
GAMMA CHARGE
When teaming up with Hulk, releasing Invincible Invincible Pulse Cannon generates a Gamma Shield and heavily infuses the blast, creating a Gamma Pulse Cannon. Its radiation creates a massive damage increase while the projectile flies
56.7%across 3,299 matches
Captain AmericaVanguard
SAVAGE SLAM
When teaming up with Captain America, the ground slam additionally applies Vulnerability to enemies hit.
56.6%across 1,731 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Hulk hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Hulk, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Hulk and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Hulk actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Hulk holds up as lobbies get better. They gain 3.6 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Hulk, strongest first.
Devil Dinosaur is the strongest answer to Hulk right now, rated 8 out of 10. The Bite's Bleed ticks a share of maximum health, so the biggest pool bleeds hardest.
Hulk punishes Black Panther hardest, rated 7 out of 10. Both want the same close-range fight, and Hulk wins it on health pool. Black Panther runs out of body first.
Hulk sits at a 51.0% win rate and shows up in 14.7% of matches. Read that as a shape rather than a verdict: 3 heroes counter them hard, and 24 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The B tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.