
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Captain America
The HoodVanguardour note
The Hood's Abyssal Veil blinds whatever runs through it, and Cap has to run through it to reach him.
Devil DinosaurVanguardour note
Captain America's Living Legend only deflects projectiles and Primal Bite is melee, so the block is blank while Frenzied Feast bills 8% of maximum health a hit.
WolverineDuelistour note
Captain America's Living Legend deflects projectiles and claws are not projectiles, so the block is off while Wolverine's Savage Claw reads his 600 health as the bill.
Peni ParkerVanguard
Peni Parker's zoning keeps damaging Captain America through the dive, so Captain America loses the fight they started.
JubileeStrategist
Jubilee fights at mid range and Captain America has to get to melee to answer, so Captain America takes damage for the whole approach.
Captain America beats these
Rocket RaccoonStrategist
Captain America reaches the backline before Rocket Raccoon can be peeled off, and Rocket Raccoon loses the close-range fight.
Black PantherDuelist
Both want the same close-range fight, and Captain America wins it on health pool. Black Panther runs out of body first.
Invisible WomanStrategist
Captain America reaches the backline before Invisible Woman can be peeled off, and Invisible Woman loses the close-range fight.
Black WidowDuelistour note
His shield blocks the scoped shots that should stop him.
HawkeyeDuelistour note
Shield-covered approach eats charged arrows on the way in.
Playstyle synergy, not win rate
No duo notes for Captain America yet.
See all duos for Captain AmericaCaptain America has 47 mapped matchups on this page, 6 of them heroes who counter Captain America hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 33,764 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Captain America. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Captain America, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Captain America, whether or not they share a Team-Up.
Put Captain America on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
Winter SoldierDuelist
STARS ALIGNED
When teaming up with Winter Soldier, the duo can trigger a mutual rally. Upon confirmation, they charge at one another, slamming together to grant Bonus Health and Movement Speed to all nearby friends. The original effect remains, now addit
53.5%across 4,082 matches
BladeDuelist
BLEED FOR BATTLE
When teaming up with Captain America, taking critical damage instantly triggers the Bloodline Awakening state, gaining bonus stacks while raising the overall stack cap.
57.8%across 2,121 matches
HulkVanguard
SAVAGE SLAM
When teaming up with Captain America, the ground slam additionally applies Vulnerability to enemies hit.
56.6%across 1,731 matches
ThorVanguard
VOLTAIC UNION
When teaming up with Thor, the lightning energy imbued in the shield intensifies. Each hit from the Lightning Shield triggers an extra burst of damage in the surrounding area.
54.7%across 1,604 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Captain America hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Captain America, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Captain America and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Captain America actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Captain America holds up as lobbies get better. They gain 4.4 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Captain America, strongest first.
The Hood is the strongest answer to Captain America right now, rated 8 out of 10. The Hood's Abyssal Veil blinds whatever runs through it, and Cap has to run through it to reach him.
Captain America punishes Rocket Raccoon hardest, rated 7 out of 10. Captain America reaches the backline before Rocket Raccoon can be peeled off, and Rocket Raccoon loses the close-range fight.
Captain America sits at a 48.8% win rate and shows up in 9.8% of matches. Read that as a shape rather than a verdict: 6 heroes counter them hard, and 26 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The C tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.