
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Black Panther
AngelaVanguardour note
Her Ichor shield turns his burst into Attack Charge, then the spear launches him before he can reset.
Devil DinosaurVanguardour note
Anything caught inside his shield sphere is Slowed, stranding a diver who already committed.
Mister FantasticDuelistour note
Mister Fantastic's Distended Grip pulls him in and immobilises him for a second, which is exactly the window his reset needs.
NamorDuelistour note
Turret damage lands during his dash windows, denying the spear reset.
Peni ParkerVanguardour note
Webbed mines interrupt the dash-reset loop his damage depends on.
Black Panther beats these
MantisStrategistour note
Spear reset means one kill rolls straight into the next.
Rocket RaccoonStrategistour note
Dash damage plus reset removes him before support arrives.
Jeff the Land SharkStrategist
Black Panther reaches the backline before Jeff the Land Shark can be peeled off, and Jeff the Land Shark loses the close-range fight.
HelaDuelist
Black Panther closes the distance Hela needs, and a precision hero fighting at melee range cannot aim.
Moon KnightDuelist
Black Panther heals back what the trade costs, so Moon Knight has to win it outright and cannot grind it out.
Playstyle synergy, not win rate
No duo notes for Black Panther yet.
See all duos for Black PantherBlack Panther has 48 mapped matchups on this page, 12 of them heroes who counter Black Panther hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 43,766 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Black Panther. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Black Panther, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Black Panther, whether or not they share a Team-Up.
Put Black Panther on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
MagikDuelist
DIMENSIONAL SHORTCUT
When teaming up with Magik, the teleportation sequence can be manually canceled mid-transit.
59.2%across 3,554 matches
Black CatDuelist
FELINE ALLIANCE
When teaming up with Black Panther, this explosion is no longer restricted by the energy threshold and can be triggered at any time.
54.9%across 2,475 matches
StormDuelist
DAMISA-YAO
When teaming up with Storm, enemies within range are launched toward Black Panther.
60.1%across 1,700 matches
Peni ParkerVanguard
VIBRANIUM MECH
When teaming up with Black Panther, activating the ability deploys a frontal Vibranium Shield, while reducing the Vibranium Energy cost of Cyber-Web Cluster.
63%across 1,574 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Black Panther hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Black Panther, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Black Panther and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Black Panther actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Black Panther holds up as lobbies get better. They lose 3.3 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Black Panther, strongest first.
Angela is the strongest answer to Black Panther right now, rated 8 out of 10. Her Ichor shield turns his burst into Attack Charge, then the spear launches him before he can reset.
Black Panther punishes Mantis hardest, rated 8 out of 10. Spear reset means one kill rolls straight into the next.
Black Panther sits at a 52.0% win rate and shows up in 12.7% of matches. Read that as a shape rather than a verdict: 12 heroes counter them hard, and 22 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The A tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.