
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Jeff the Land Shark
Black PantherDuelist
Black Panther reaches the backline before Jeff the Land Shark can be peeled off, and Jeff the Land Shark loses the close-range fight.
Spider-ManDuelist
Spider-Man reaches the backline before Jeff the Land Shark can be peeled off, and Jeff the Land Shark loses the close-range fight.
Black CatDuelist
Black Cat reaches the backline before Jeff the Land Shark can be peeled off, and Jeff the Land Shark loses the close-range fight.
DaredevilDuelist
Daredevil reaches the backline before Jeff the Land Shark can be peeled off, and Jeff the Land Shark loses the close-range fight.
Captain AmericaVanguard
Captain America reaches the backline before Jeff the Land Shark can be peeled off, and Jeff the Land Shark loses the close-range fight.
Jeff the Land Shark beats these
Winter SoldierDuelist
Jeff the Land Shark heals back what the trade costs, so Winter Soldier has to win it outright and cannot grind it out.
Moon KnightDuelist
Jeff the Land Shark heals back what the trade costs, so Moon Knight has to win it outright and cannot grind it out.
PsylockeDuelist
Jeff the Land Shark's zoning keeps damaging Psylocke through the dive, so Psylocke loses the fight they started.
Star-LordDuelist
Jeff the Land Shark heals back what the trade costs, so Star-Lord has to win it outright and cannot grind it out.
WolverineDuelist
Jeff the Land Shark's zoning keeps damaging Wolverine through the dive, so Wolverine loses the fight they started.
Playstyle synergy, not win rate
Jeff the Land Shark has 43 mapped matchups on this page, 4 of them heroes who counter Jeff the Land Shark hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 99,421 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Jeff the Land Shark. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Jeff the Land Shark, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Jeff the Land Shark, whether or not they share a Team-Up.
Put Jeff the Land Shark on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
Devil DinosaurVanguard
Ability name not published yet
50.2%across 10,477 matches
DeadpoolMulti-Role
Ability name not published yet
48.3%across 10,439 matches
VenomVanguard
GUARDIAN OF THE DEEP
When teaming up with Venom, symbiote tendrils can also lash out at nearby enemies within range, inflicting continuous damage.
52.2%across 9,230 matches
StormDuelist
JAWS OF FATE
When teaming up with Jeff the Land Shark, casting Omega Hurricane allows Jeff to swim inside the cyclone, generating a localized Jeff-nado.
58.4%across 5,468 matches
GrootVanguard
BUBBLE BUDDIES
When teaming up with Jeff the Land Shark, the healing effect inside the bubble is enhanced, and any excess healing converts into Bonus Health.
48.4%across 3,809 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Jeff the Land Shark hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Jeff the Land Shark, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Jeff the Land Shark and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Jeff the Land Shark actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Jeff the Land Shark holds up as lobbies get better. They gain 1.9 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Jeff the Land Shark, strongest first.
Black Panther is the strongest answer to Jeff the Land Shark right now, rated 10 out of 10. Black Panther reaches the backline before Jeff the Land Shark can be peeled off, and Jeff the Land Shark loses the close-range fight.
Jeff the Land Shark punishes Winter Soldier hardest, rated 7 out of 10. Jeff the Land Shark heals back what the trade costs, so Winter Soldier has to win it outright and cannot grind it out.
Jeff the Land Shark sits at a 46.7% win rate and shows up in 28.9% of matches. Read that as a shape rather than a verdict: 4 heroes counter them hard, and 29 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The F tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.