
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Spider-Man
AngelaVanguardour note
A full-charge Spear of Ichor launches him up, which ends a web swing mid-flight.
Devil DinosaurVanguardour note
The shield sphere Slows whatever is inside it, so the swing in has no swing out.
Mister FantasticDuelistour note
The grip yanks him out of a swing and immobilises him where he lands.
NamorDuelistour note
Monstro Spawn keep tracking him through the swing-in, so he loses the duel he opened.
Peni ParkerVanguardour note
Mines and nest cover the ceilings and walls he needs to swing from.
Spider-Man beats these
MantisStrategistour note
His combo kills before she can sleep him, and she has no escape.
Rocket RaccoonStrategistour note
Rocket cannot fight back at melee range once webbed.
Iron ManDuelistour note
Spider-Man's Get Over Here! reels a flyer in from 20m, and the Spider-Tracer from Web-Cluster makes every hit that follows land harder on Iron Man's 250 health.
UltronStrategist
Spider-Man reaches the backline before Ultron can be peeled off, and Ultron loses the close-range fight.
Human TorchDuelistour note
Spider-Man's Get Over Here! reels a flyer out of the air from 20m, and Amazing Combo lands on 250 health with no flight left to answer it.
Spider-Man has 47 mapped matchups on this page, 9 of them heroes who counter Spider-Man hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 106,434 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Spider-Man. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Spider-Man, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Spider-Man, whether or not they share a Team-Up.
Put Spider-Man on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
VenomVanguard
SYMBIOTE BOND
When teaming up with Venom, this triggers additional Touch of Klyntar tendrils that continuously tether and damage enemies on top of the base effect.
56.4%across 15,032 matches
Black CatDuelist
BINDING TIES
When teaming up with Spider-Man, using Spider-Web Grapple to hit an enemy already marked with a Spider-Tracer temporarily Immobilizes them in place.
55.9%across 8,296 matches
Peni ParkerVanguard
PARKER POWER-UP
When teaming up with Peni Parker, Spider-Tracers applied by Web-Cluster are upgraded. Detonating these upgraded marks generates <Buff>Bonus Health for Spider-Man.
66.8%across 4,980 matches
Squirrel GirlDuelist
ESU ALUMNUS
When teaming up with Spider-Man, Squirrel Girl receives more Web Fluid. After throwing Webbed Acorn, viscous web fluid coats the ground alongside the explosion, leaving behind a sticky Web Area. Enemies within suffer a continuous Slow that
50%across 3,814 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Spider-Man hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Spider-Man, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Spider-Man and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Spider-Man actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Spider-Man holds up as lobbies get better. They lose 4.4 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Spider-Man, strongest first.
Angela is the strongest answer to Spider-Man right now, rated 8 out of 10. A full-charge Spear of Ichor launches him up, which ends a web swing mid-flight.
Spider-Man punishes Mantis hardest, rated 8 out of 10. His combo kills before she can sleep him, and she has no escape.
Spider-Man sits at a 51.3% win rate and shows up in 31.0% of matches. Read that as a shape rather than a verdict: 9 heroes counter them hard, and 19 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The B tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.