
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Devil Dinosaur
CyclopsDuelistour note
His beam refracts off terrain and then tracks, so the biggest body in the game cannot break line of sight.
JubileeStrategistour note
A body that size keeps her orb charged while it heals the Bleed off her team.
PhoenixDuelistour note
A body that big cannot avoid Spark stacks, and the opening blast stuns the charge.
Squirrel GirlDuelist
Devil Dinosaur has to walk into Squirrel Girl's zone to do anything at all, and pays for the approach.
The PunisherDuelist
The Punisher fights at long range and Devil Dinosaur has to get to melee to answer, so Devil Dinosaur takes damage for the whole approach.
Devil Dinosaur beats these
Black PantherDuelistour note
Anything caught inside his shield sphere is Slowed, stranding a diver who already committed.
Doctor StrangeVanguardour note
Bleed costs a share of maximum health every tick, and Strange carries one of the biggest.
GrootVanguardour note
Percentage Bleed makes the largest health pool on the roster the worst place to be standing.
HulkVanguardour note
The Bite's Bleed ticks a share of maximum health, so the biggest pool bleeds hardest.
Spider-ManDuelistour note
The shield sphere Slows whatever is inside it, so the swing in has no swing out.
Playstyle synergy, not win rate
No duo notes for Devil Dinosaur yet.
See all duos for Devil DinosaurDevil Dinosaur has 50 mapped matchups on this page, 10 of them heroes who counter Devil Dinosaur hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 90,606 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Devil Dinosaur. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Devil Dinosaur, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Devil Dinosaur, whether or not they share a Team-Up.
Put Devil Dinosaur on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
Jeff the Land SharkStrategist
Ability name not published yet
50.2%across 10,477 matches
Elsa BloodstoneDuelist
PREHISTORIC TRAP
When teaming up with Devil Dinosaur, Elsa can store and deploy two Smoky Snares.
55%across 7,767 matches
The PunisherDuelist
PRIMAL PUNISHMENT
When teaming up with The Punisher, the duo can request an interaction. Once accepted, The Punisher rides atop Devil Dinosaur, restricting him to only Adjudication/Deliverance and Scourge Grenade while disabling other abilities. While mounte
49%across 6,775 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Devil Dinosaur hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Devil Dinosaur, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Devil Dinosaur and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Devil Dinosaur actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Devil Dinosaur holds up as lobbies get better. Their win rate is broadly flat across divisions.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Devil Dinosaur, strongest first.
Cyclops is the strongest answer to Devil Dinosaur right now, rated 8 out of 10. His beam refracts off terrain and then tracks, so the biggest body in the game cannot break line of sight.
Devil Dinosaur punishes Black Panther hardest, rated 8 out of 10. Anything caught inside his shield sphere is Slowed, stranding a diver who already committed.
Devil Dinosaur sits at a 49.7% win rate and shows up in 26.4% of matches. Read that as a shape rather than a verdict: 10 heroes counter them hard, and 18 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The C tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.