
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Venom
Devil DinosaurVanguardour note
Bleed scales with the size of the target twice a second, which punishes Venom for being one of the largest.
The ThingVanguardour note
Heavy Blow scales with maximum health, and Venom is one of the largest bodies on the roster.
WolverineDuelistour note
Max-health scaling shreds the symbiote's oversized pool and bonus health.
GrootVanguardour note
Walls separate him from the squishies and hold him in place.
Invisible WomanStrategistour note
Barrier plus pull separates him from the backline he dove for.
Venom beats these
Black PantherDuelist
Both want the same close-range fight, and Venom wins it on health pool. Black Panther runs out of body first.
DaredevilDuelist
Both want the same close-range fight, and Venom wins it on health pool. Daredevil runs out of body first.
Adam WarlockStrategistour note
His bonus health outlasts the resurrect window.
LokiStrategistour note
Sustained AoE hits the real Loki through the clones.
MantisStrategistour note
He dives in with bonus health and she cannot burst him off her.
Playstyle synergy, not win rate
Venom has 46 mapped matchups on this page, 3 of them heroes who counter Venom hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 87,625 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Venom. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Venom, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Venom, whether or not they share a Team-Up.
Put Venom on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
Spider-ManDuelist
SYMBIOTE BOND
When teaming up with Venom, this triggers additional Touch of Klyntar tendrils that continuously tether and damage enemies on top of the base effect.
56.4%across 15,032 matches
Jeff the Land SharkStrategist
GUARDIAN OF THE DEEP
When teaming up with Venom, symbiote tendrils can also lash out at nearby enemies within range, inflicting continuous damage.
52.2%across 9,230 matches
PhoenixDuelist
ABYSSAL FLAMES
When teaming up with Phoenix, Venom's Phoenix Force is enhanced: every Phoenix Touch applies Sparks. Upon reaching three stacks, the Sparks detonate.
50.7%across 7,572 matches
HelaDuelist
Ability name not published yet
54.9%across 6,875 matches
BladeDuelist
BLOOD LEECH
When teaming up with Blade, Venom gains a burst of one-time healing when using certain specific abilities.
55.2%across 4,081 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Venom hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Venom, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Venom and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Venom actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Venom holds up as lobbies get better. Their win rate is broadly flat across divisions.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Venom, strongest first.
Devil Dinosaur is the strongest answer to Venom right now, rated 8 out of 10. Bleed scales with the size of the target twice a second, which punishes Venom for being one of the largest.
Venom punishes Black Panther hardest, rated 7 out of 10. Both want the same close-range fight, and Venom wins it on health pool. Black Panther runs out of body first.
Venom sits at a 50.7% win rate and shows up in 25.5% of matches. Read that as a shape rather than a verdict: 3 heroes counter them hard, and 28 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The B tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.