
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Phoenix
JubileeStrategistour note
Phoenix needs three Sparks on one target before Cosmic Flames heals her at all, and Jubilee's Blooming Ball heals through that window at up to 50 a second.
Cloak & DaggerStrategistour note
Phoenix buys her own healing by stacking three Sparks with Cosmic Flames, and Cloak's Terror Cape breaks that with Blind past 10m and 28% Vulnerability.
Invisible WomanStrategist
Invisible Woman's zoning keeps damaging Phoenix through the dive, so Phoenix loses the fight they started.
Black PantherDuelistour note
Black Panther's Spirit Rend refreshes on its own Vibranium Mark, so Phoenix, at 250 health and hovering in Dark Ascent, eats a second 15m lunge for free.
Emma FrostVanguard
Emma Frost's crowd control cancels Phoenix's commit mid-combo, and a diver caught without an escape dies where they land.
Phoenix beats these
Devil DinosaurVanguardour note
A body that big cannot avoid Spark stacks, and the opening blast stuns the charge.
Peni ParkerVanguardour note
Sparks stack on anything that stays still, and Peni is anchored to her nest.
The ThingVanguardour note
She stacks Sparks from the air onto the second largest body in the game, and her Slow keeps his charge short. Note The Thing's Unyielding Will ignores displacement, so nothing here launches him.
WolverineDuelistour note
The first blast stuns him out of his leap, and she is in the air where he cannot follow.
UltronStrategist
Phoenix reaches the backline before Ultron can be peeled off, and Ultron loses the close-range fight.
Playstyle synergy, not win rate
No duo notes for Phoenix yet.
See all duos for PhoenixPhoenix has 50 mapped matchups on this page, 4 of them heroes who counter Phoenix hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 51,636 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Phoenix. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Phoenix, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Phoenix, whether or not they share a Team-Up.
Put Phoenix on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
CyclopsDuelist
SLIM AND RED
When teaming up with Phoenix, Spark detonations reduce the cooldown of Ricochet Force.
47.4%across 10,203 matches
VenomVanguard
ABYSSAL FLAMES
When teaming up with Phoenix, Venom's Phoenix Force is enhanced: every Phoenix Touch applies Sparks. Upon reaching three stacks, the Sparks detonate.
50.7%across 7,572 matches
HelaDuelist
CIRCLE OF LIFE
When teaming up with Hela, every blast in the sequence applies multiple stacks of Sparks to enemies caught within.
50.4%across 4,118 matches
RogueVanguard
TELEKINETIC BEATDOWN
When teaming up with Rogue, the width of the telekinetic shockwave expands, and the Phoenix Force's target detection range is increased.
51.2%across 3,060 matches
Black WidowDuelist
BURNING BULLETS
Activation grants the Red Room Rifle a Fire Rate Boost. Additionally, the Plasma Cannon projectile becomes a hitscan laser that no longer requires charging. Enhanced Effect: When teaming up with Phoenix, her Plasma Cannon gains a second abi
46.3%across 3,010 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Phoenix hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Phoenix, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Phoenix and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Phoenix actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Phoenix holds up as lobbies get better. Their win rate is broadly flat across divisions.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Phoenix, strongest first.
Jubilee is the strongest answer to Phoenix right now, rated 7 out of 10. Phoenix needs three Sparks on one target before Cosmic Flames heals her at all, and Jubilee's Blooming Ball heals through that window at up to 50 a second.
Phoenix punishes Devil Dinosaur hardest, rated 8 out of 10. A body that big cannot avoid Spark stacks, and the opening blast stuns the charge.
Phoenix sits at a 45.2% win rate and shows up in 15.0% of matches. Read that as a shape rather than a verdict: 4 heroes counter them hard, and 19 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The F tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.