
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Daredevil
RogueVanguardour note
His grapple brings him to exactly the range where Rogue's Defensive Stance is banking his damage.
The ThingVanguardour note
The zone denies mobility abilities, and Daredevil's defence is movement.
Devil DinosaurVanguard
Both want the same close-range fight, and Devil Dinosaur wins it on health pool. Daredevil runs out of body first.
Peni ParkerVanguard
Peni Parker's zoning keeps damaging Daredevil through the dive, so Daredevil loses the fight they started.
VenomVanguard
Both want the same close-range fight, and Venom wins it on health pool. Daredevil runs out of body first.
Daredevil beats these
Black WidowDuelistour note
His guard reflects projectiles outright, and a scoped shot is the one thing that stance is for.
Invisible WomanStrategistour note
Being reeled in removes the spacing her whole kit is built around.
Rocket RaccoonStrategistour note
The grapple reels them together, so a support who lives at range arrives in melee anyway.
Jeff the Land SharkStrategist
Daredevil reaches the backline before Jeff the Land Shark can be peeled off, and Jeff the Land Shark loses the close-range fight.
PsylockeDuelistour note
Psylocke commits with Psi-Blade Dash into 4m of billy clubs, and Objection! makes the 1.2 seconds she arrives in free.
Playstyle synergy, not win rate
No duo notes for Daredevil yet.
See all duos for DaredevilDaredevil has 47 mapped matchups on this page, 5 of them heroes who counter Daredevil hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 32,448 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Daredevil. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Daredevil, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Daredevil, whether or not they share a Team-Up.
Put Daredevil on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
Iron FistDuelist
COMPREHENSIVE DEFENSE
When teaming up with Iron Fist, Daredevil passively recovers Health for the entire duration of the ability.
56.9%across 3,711 matches
Black WidowDuelist
DEVILISH AFFAIR
When teaming up with Black Widow, the damage radius is expanded, and landing hits recovers Fury.
58%across 3,433 matches
The PunisherDuelist
BESTIAL HUNT
When teaming up with Daredevil, the bullets break enemy summoned walls and shields more quickly.
54%across 3,252 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Daredevil hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Daredevil, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Daredevil and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Daredevil actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Daredevil holds up as lobbies get better. They gain 1.0 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Daredevil, strongest first.
Rogue is the strongest answer to Daredevil right now, rated 8 out of 10. His grapple brings him to exactly the range where Rogue's Defensive Stance is banking his damage.
Daredevil punishes Black Widow hardest, rated 8 out of 10. His guard reflects projectiles outright, and a scoped shot is the one thing that stance is for.
Daredevil sits at a 51.8% win rate and shows up in 9.4% of matches. Read that as a shape rather than a verdict: 5 heroes counter them hard, and 30 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The A tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.