
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Adam Warlock
Squirrel GirlDuelist
Squirrel Girl picks when and where this fight happens, so Adam Warlock only ever takes it on Squirrel Girl's terms.
Black PantherDuelistour note
Reset damage beats the resurrect timer.
Iron FistDuelistour note
Lifesteal lets him win the extended fight after the resurrect.
Spider-ManDuelistour note
One combo out-damages his self-resurrect window.
VenomVanguardour note
His bonus health outlasts the resurrect window.
Adam Warlock beats these
StormDuelist
Adam Warlock heals back what the trade costs, so Storm has to win it outright and cannot grind it out.
DeadpoolMulti-Role
Adam Warlock works from just outside Deadpool's effective range, and closing that gap is Deadpool's whole problem.
GambitStrategistour note
Gambit heals one card at a time, and Soul Bond spreads up to 250 damage per ally before any of it needs healing.
PsylockeDuelist
Adam Warlock fights at mid range and Psylocke has to get to melee to answer, so Psylocke takes damage for the whole approach.
RogueVanguard
Adam Warlock fights at mid range and Rogue has to get to melee to answer, so Rogue takes damage for the whole approach.
Playstyle synergy, not win rate
MantisStrategistour note
Sleep sets up the picks his resurrect insures against.
Star-LordDuelistour note
Resurrect covers his aggressive in-and-out positioning.
Adam Warlock has 48 mapped matchups on this page, 1 of them heroes who counter Adam Warlock hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 33,905 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Adam Warlock. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Adam Warlock, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Adam Warlock, whether or not they share a Team-Up.
Put Adam Warlock on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
UltronStrategist
FLAWLESS DESIGN
When teaming up with Ultron, Cosmic Cluster creates an explosion upon impact.
62.1%across 3,998 matches
Luna SnowStrategist
DUALITY DANCE
When teaming up with Adam Warlock, scoring critical hits with Light & Dark Ice reduces the cooldowns of Absolute Zero and Ice Arts.
49.5%across 3,828 matches
MantisStrategist
VITALITY PACT
When teaming up with Adam Warlock, her soul state can forge Soul Bond with nearby teammates, granting Healing Over Timeand distributing damage taken across the bond.
60.2%across 3,178 matches
Star-LordDuelist
STAR-SOUL
When teaming up with Adam Warlock, every time Star-Lord participates in a KO, Telekinetic Beaconcooldown is reduced.
57.3%across 1,767 matches
StormDuelist
COSMIC CYCLONE
When teaming up with Storm, linked teammates additionally gain a Damage Boost.
60.9%across 1,548 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Adam Warlock hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Adam Warlock, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Adam Warlock and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Adam Warlock actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Adam Warlock holds up as lobbies get better. They gain 2.3 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Adam Warlock, strongest first.
Squirrel Girl is the strongest answer to Adam Warlock right now, rated 7 out of 10. Squirrel Girl picks when and where this fight happens, so Adam Warlock only ever takes it on Squirrel Girl's terms.
Adam Warlock punishes Storm hardest, rated 7 out of 10. Adam Warlock heals back what the trade costs, so Storm has to win it outright and cannot grind it out.
Adam Warlock sits at a 49.2% win rate and shows up in 9.9% of matches. Read that as a shape rather than a verdict: 1 heroes counter them hard, and 28 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The C tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.