
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Iron Man
Black WidowDuelistour note
Scoped hitscan removes a flyer that cannot break line of sight.
HawkeyeDuelistour note
A flying target with no cover is the cleanest headshot in the game.
HelaDuelistour note
Fast projectiles plus a large hitbox in open air kill him before he closes.
Spider-ManDuelistour note
Spider-Man's Get Over Here! reels a flyer in from 20m, and the Spider-Tracer from Web-Cluster makes every hit that follows land harder on Iron Man's 250 health.
Rocket RaccoonStrategist
Rocket Raccoon heals back what the trade costs, so Iron Man has to win it outright and cannot grind it out.
Iron Man beats these
Iron FistDuelistour note
His wall-run cannot follow a target hovering in open air.
WolverineDuelistour note
Wolverine has no ranged option and simply cannot reach him.
Squirrel GirlDuelist
Iron Man picks when and where this fight happens, so Squirrel Girl only ever takes it on Iron Man's terms.
Moon KnightDuelist
Iron Man picks when and where this fight happens, so Moon Knight only ever takes it on Iron Man's terms.
Peni ParkerVanguard
Iron Man's area damage clears Peni Parker's deployables from outside their range.
Playstyle synergy, not win rate
Iron Man has 46 mapped matchups on this page, 6 of them heroes who counter Iron Man hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 49,430 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Iron Man. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Iron Man, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Iron Man, whether or not they share a Team-Up.
Put Iron Man on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
ThorVanguard
THUNDER OVERDRIVE
When teaming up with Thor, Armor Overdrive cooldown is massively reduced.
59.3%across 4,147 matches
UltronStrategist
STARK PROTOCOL
When teaming up with Iron Man, Imperative: Firewall fires powerful homing missiles at enemies in range, causing area damage.
62.3%across 3,512 matches
HulkVanguard
GAMMA CHARGE
When teaming up with Hulk, releasing Invincible Invincible Pulse Cannon generates a Gamma Shield and heavily infuses the blast, creating a Gamma Pulse Cannon. Its radiation creates a massive damage increase while the projectile flies
56.7%across 3,299 matches
Squirrel GirlDuelist
SQUIRREL MISSILE
When teaming up with Iron Man, using Squirrel Blockade simultaneously fires a Squirrel Missile.
55.2%across 3,113 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Iron Man hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Iron Man, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Iron Man and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Iron Man actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Iron Man holds up as lobbies get better. Their win rate is broadly flat across divisions.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Iron Man, strongest first.
Black Widow is the strongest answer to Iron Man right now, rated 8 out of 10. Scoped hitscan removes a flyer that cannot break line of sight.
Iron Man punishes Iron Fist hardest, rated 8 out of 10. His wall-run cannot follow a target hovering in open air.
Iron Man sits at a 51.7% win rate and shows up in 14.4% of matches. Read that as a shape rather than a verdict: 6 heroes counter them hard, and 21 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The A tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.