
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Doctor Strange
Devil DinosaurVanguardour note
Bleed costs a share of maximum health every tick, and Strange carries one of the biggest.
The ThingVanguardour note
Every Heavy Blow bills a tenth of maximum health, and Strange has one of the biggest to lose it from.
MagikDuelist
Magik picks when and where this fight happens, so Doctor Strange only ever takes it on Magik's terms.
BladeDuelist
Blade heals back what the trade costs, so Doctor Strange has to win it outright and cannot grind it out.
Human TorchDuelistour note
Fire zones tick through the shield and force him off it.
Doctor Strange beats these
Spider-ManDuelist
Doctor Strange fights at mid range and Spider-Man has to get to melee to answer, so Spider-Man takes damage for the whole approach.
HawkeyeDuelistour note
Shield eats charged arrows and blanks his damage entirely.
HelaDuelistour note
Her projectiles are absorbed before they reach the team.
Squirrel GirlDuelistour note
Arcing projectiles are absorbed on contact.
The PunisherDuelistour note
Shield denies the long sightline his turret mode needs.
Playstyle synergy, not win rate
Doctor Strange has 50 mapped matchups on this page, 4 of them heroes who counter Doctor Strange hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 91,653 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Doctor Strange. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Doctor Strange, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Doctor Strange, whether or not they share a Team-Up.
Put Doctor Strange on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
Invisible WomanStrategist
PSIONIC VORTEX
When teaming up with Invisible Woman, any damage dealt by Psionic Vortex provides proportional
50.9%across 29,052 matches
MagikDuelist
CHAIN OF CYTTORAK
When teaming up with Doctor Strange, Chain of Cyttorak can tether multiple enemies at once, pulling the entire group to a singular point.
59.3%across 14,228 matches
Scarlet WitchDuelist
SORCERERS SUPREME
When teaming up with Doctor Strange, Scarlet Witch's maximum total Chaos Energy pool increases, and Chaos Control generates energy much faster when attacking.
51.9%across 8,651 matches
HulkVanguard
GAMMA MAELSTROM
When teaming up with Hulk, releasing Gamma Maelstrom retains some energy, and stored Gamma energy doesn't decay over time.
55.8%across 5,364 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Doctor Strange hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Doctor Strange, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Doctor Strange and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Doctor Strange actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Doctor Strange holds up as lobbies get better. They gain 2.3 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Doctor Strange, strongest first.
Devil Dinosaur is the strongest answer to Doctor Strange right now, rated 8 out of 10. Bleed costs a share of maximum health every tick, and Strange carries one of the biggest.
Doctor Strange punishes Spider-Man hardest, rated 7 out of 10. Doctor Strange fights at mid range and Spider-Man has to get to melee to answer, so Spider-Man takes damage for the whole approach.
Doctor Strange sits at a 48.4% win rate and shows up in 26.7% of matches. Read that as a shape rather than a verdict: 4 heroes counter them hard, and 33 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The D tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.