
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Black Cat
Mister FantasticDuelistour note
Pulled in and held for a second, a dash in and dash out pattern only goes one way.
RogueVanguardour note
Her stance eats the dash damage and converts it, then the slam launches the cat back out of melee.
Devil DinosaurVanguard
Both want the same close-range fight, and Devil Dinosaur wins it on health pool. Black Cat runs out of body first.
Peni ParkerVanguard
Peni Parker's zoning keeps damaging Black Cat through the dive, so Black Cat loses the fight they started.
The ThingVanguard
The Thing's crowd control cancels Black Cat's commit mid-combo, and a diver caught without an escape dies where they land.
Black Cat beats these
HawkeyeDuelistour note
Black Cat's Calling Card deletes the distance a sniper needs, from an angle he is not watching.
Invisible WomanStrategistour note
Wall crawling plus an instant dash means standing behind the line stops protecting her.
MantisStrategistour note
Black Cat's Calling Card dashes to any enemy in line of sight, and wall crawling finds that sightline over the front line.
Rocket RaccoonStrategist
Black Cat reaches the backline before Rocket Raccoon can be peeled off, and Rocket Raccoon loses the close-range fight.
Jeff the Land SharkStrategist
Black Cat reaches the backline before Jeff the Land Shark can be peeled off, and Jeff the Land Shark loses the close-range fight.
Playstyle synergy, not win rate
No duo notes for Black Cat yet.
See all duos for Black CatBlack Cat has 43 mapped matchups on this page, 6 of them heroes who counter Black Cat hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 42,559 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Black Cat. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Black Cat, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Black Cat, whether or not they share a Team-Up.
Put Black Cat on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
White FoxStrategist
Ability name not published yet
57%across 9,091 matches
Spider-ManDuelist
BINDING TIES
When teaming up with Spider-Man, using Spider-Web Grapple to hit an enemy already marked with a Spider-Tracer temporarily Immobilizes them in place.
55.9%across 8,296 matches
Black PantherDuelist
FELINE ALLIANCE
When teaming up with Black Panther, this explosion is no longer restricted by the energy threshold and can be triggered at any time.
54.9%across 2,475 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Black Cat hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Black Cat, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Black Cat and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Black Cat actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Black Cat holds up as lobbies get better. Their win rate is broadly flat across divisions.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Black Cat, strongest first.
Mister Fantastic is the strongest answer to Black Cat right now, rated 8 out of 10. Pulled in and held for a second, a dash in and dash out pattern only goes one way.
Black Cat punishes Hawkeye hardest, rated 8 out of 10. Black Cat's Calling Card deletes the distance a sniper needs, from an angle he is not watching.
Black Cat sits at a 50.9% win rate and shows up in 12.4% of matches. Read that as a shape rather than a verdict: 6 heroes counter them hard, and 25 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The B tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.