
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Gambit
Black PantherDuelist
Black Panther reaches the backline before Gambit can be peeled off, and Gambit loses the close-range fight.
Adam WarlockStrategistour note
Gambit heals one card at a time, and Soul Bond spreads up to 250 damage per ally before any of it needs healing.
GrootVanguard
Groot has the health pool to walk through Gambit's peel and still be alive at contact.
PsylockeDuelist
Psylocke reaches the backline before Gambit can be peeled off, and Gambit loses the close-range fight.
Spider-ManDuelist
Spider-Man reaches the backline before Gambit can be peeled off, and Gambit loses the close-range fight.
Gambit beats these
The HoodVanguardour note
The Hood's Accursed Pistols fall to 55% by 20m, while Gambit's Kinetic Cards carry 60m, so Gambit picks a range where only one of them is at full damage.
Devil DinosaurVanguardour note
Purify strips the Bleed off an ally before it finishes ticking, and the Bleed is most of that damage.
Luna SnowStrategistour note
Purify clears the freeze that the rest of her setup depends on.
The PunisherDuelist
Gambit heals back what the trade costs, so The Punisher has to win it outright and cannot grind it out.
Scarlet WitchDuelist
Gambit works from just outside Scarlet Witch's effective range, and closing that gap is Scarlet Witch's whole problem.
Playstyle synergy, not win rate
No duo notes for Gambit yet.
See all duos for GambitGambit has 40 mapped matchups on this page, 1 of them heroes who counter Gambit hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 123,947 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Gambit. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Gambit, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Gambit, whether or not they share a Team-Up.
Put Gambit on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
MagnetoVanguard
FAVORABLE ODDS
When teaming up with Magneto, after the duration ends, the magnetic poles of the two cards reverse. They violently slam back together and explode, providing an extra burst of healing to allies and damage to enemies.
52.1%across 58,217 matches
JubileeStrategist
SPARKLING STAFF
When teaming up with Jubilee, both Bayou Bashand Big Easy Impactgain an additional Continuous Healingaura.
51.7%across 29,006 matches
CyclopsDuelist
KINETIC KIN
When teaming up with Gambit, during the enhanced state, the attack speeds for both Optic Blast and Concussive Beam are increased.
49.3%across 22,334 matches
RogueVanguard
Ability name not published yet
56.4%across 21,739 matches
DeadpoolMulti-Role
GUMBO CHIMICHANGAS
When teaming up with Gambit, the kinetic energy causes Deadpool's landing to inflict a Stun effect on enemies in the blast radius.
49.2%across 18,322 matches
WolverineDuelist
PAIR OF THREES
When teaming up with Gambit, Wolverine receives Continuous Healing for the entire duration of the ability.
54.1%across 9,060 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Gambit hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Gambit, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Gambit and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Gambit actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Gambit holds up as lobbies get better. They gain 2.0 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Gambit, strongest first.
Black Panther is the strongest answer to Gambit right now, rated 7 out of 10. Black Panther reaches the backline before Gambit can be peeled off, and Gambit loses the close-range fight.
Gambit punishes The Hood hardest, rated 7 out of 10. The Hood's Accursed Pistols fall to 55% by 20m, while Gambit's Kinetic Cards carry 60m, so Gambit picks a range where only one of them is at full damage.
Gambit sits at a 49.1% win rate and shows up in 36.1% of matches. Read that as a shape rather than a verdict: 1 heroes counter them hard, and 19 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The C tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.