
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Human Torch
HawkeyeDuelistour note
Predictable flight arcs give him full-charge shots on repeat.
Spider-ManDuelistour note
Spider-Man's Get Over Here! reels a flyer out of the air from 20m, and Amazing Combo lands on 250 health with no flight left to answer it.
Black WidowDuelistour note
Hitscan beats his flight path with no travel time to dodge.
HelaDuelistour note
Mid-air burst beats him before his fire zones tick for value.
The PunisherDuelistour note
Hitscan volume beats him trading in the open air.
Human Torch beats these
GrootVanguardour note
Fire zones burn walls down and deny the space Groot builds.
Peni ParkerVanguardour note
Area burn clears nest and mines without entering their range.
Squirrel GirlDuelist
Human Torch picks when and where this fight happens, so Squirrel Girl only ever takes it on Human Torch's terms.
WolverineDuelist
Wolverine is ground-bound and has no way to reach Human Torch in the air.
Moon KnightDuelist
Human Torch picks when and where this fight happens, so Moon Knight only ever takes it on Human Torch's terms.
Human Torch has 48 mapped matchups on this page, 2 of them heroes who counter Human Torch hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 25,216 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Human Torch. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Human Torch, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Human Torch, whether or not they share a Team-Up.
Put Human Torch on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
JubileeStrategist
FIERY SPARKS
When teaming up with Jubilee, successfully landing a Firework Spark on an enemy grants Human Torch Bonus Health.
58.7%across 10,327 matches
Invisible WomanStrategist
UNITED SIBLINGS
When teaming up with Human Torch, the Flame Shield boasts a larger radius and heavily increased shield value.
54.1%across 6,900 matches
The ThingVanguard
TWO IN ONE
When teaming up with Human Torch, Human Torch can lift The Thing into the air and slam him down, dealing damage and Stun to enemies. The Thing then automatically enters his flaming enhanced state upon landing.
58.6%across 6,614 matches
StormDuelist
STORMING IGNITION
When teaming up with Storm, her Omega Hurricane ignites into a Burning Hurricane if it crosses a Flame Tornado. Furthermore, any Omega Hurricane, Jeff-Nado, or Flame Tornado that sweeps across a Flame Field left by Human Torch will instantl
57.6%across 1,251 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Human Torch hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Human Torch, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Human Torch and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Human Torch actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Human Torch holds up as lobbies get better. They gain 6.5 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Human Torch, strongest first.
Hawkeye is the strongest answer to Human Torch right now, rated 8 out of 10. Predictable flight arcs give him full-charge shots on repeat.
Human Torch punishes Groot hardest, rated 8 out of 10. Fire zones burn walls down and deny the space Groot builds.
Human Torch sits at a 49.2% win rate and shows up in 7.3% of matches. Read that as a shape rather than a verdict: 2 heroes counter them hard, and 28 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The C tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.