
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Mister Fantastic
Devil DinosaurVanguard
Devil Dinosaur brings a much larger health pool to the same fight, so Mister Fantastic runs out of body before the trade is finished.
The ThingVanguard
The Thing brings a much larger health pool to the same fight, so Mister Fantastic runs out of body before the trade is finished.
Peni ParkerVanguard
Peni Parker brings a much larger health pool to the same fight, so Mister Fantastic runs out of body before the trade is finished.
GrootVanguard
Groot brings a much larger health pool to the same fight, so Mister Fantastic runs out of body before the trade is finished.
HawkeyeDuelist
Hawkeye fights at long range and Mister Fantastic has to get to short to answer, so Mister Fantastic takes damage for the whole approach.
Mister Fantastic beats these
Black CatDuelistour note
Pulled in and held for a second, a dash in and dash out pattern only goes one way.
Black PantherDuelistour note
Mister Fantastic's Distended Grip pulls him in and immobilises him for a second, which is exactly the window his reset needs.
Spider-ManDuelistour note
The grip yanks him out of a swing and immobilises him where he lands.
Star-LordDuelistour note
The pull lands mid-dash and the immobilise means he has nothing left to leave with.
DaredevilDuelist
Mister Fantastic brings a much larger health pool to the same fight, so Daredevil runs out of body before the trade is finished.
Playstyle synergy, not win rate
No duo notes for Mister Fantastic yet.
See all duos for Mister FantasticMister Fantastic has 41 mapped matchups on this page, 4 of them heroes who counter Mister Fantastic hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 29,854 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Mister Fantastic. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Mister Fantastic, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Mister Fantastic, whether or not they share a Team-Up.
Put Mister Fantastic on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
Rocket RaccoonStrategist
FANTASTIC AMPLIFIER
When teaming up with Rocket Raccoon, Brainiac Bounce Launches hit enemies.
59.2%across 7,449 matches
Invisible WomanStrategist
FIRST FAMILY
When teaming up with Mister Fantastic, the healing and Speed Boost effects are enhanced, and the Invisible state duration is increased
50.9%across 7,258 matches
The ThingVanguard
Ability name not published yet
55.6%across 5,091 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Mister Fantastic hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
Sort
Counter rating is how lopsided that hero is against Mister Fantastic, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Mister Fantastic and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Mister Fantastic actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Mister Fantastic holds up as lobbies get better. They gain 4.0 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Mister Fantastic, strongest first.
Devil Dinosaur is the strongest answer to Mister Fantastic right now, rated 9 out of 10. Devil Dinosaur brings a much larger health pool to the same fight, so Mister Fantastic runs out of body before the trade is finished.
Mister Fantastic punishes Black Cat hardest, rated 8 out of 10. Pulled in and held for a second, a dash in and dash out pattern only goes one way.
Mister Fantastic sits at a 52.2% win rate and shows up in 8.7% of matches. Read that as a shape rather than a verdict: 4 heroes counter them hard, and 19 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The A tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.