
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Invisible Woman
Black CatDuelistour note
Wall crawling plus an instant dash means standing behind the line stops protecting her.
DaredevilDuelistour note
Being reeled in removes the spacing her whole kit is built around.
Captain AmericaVanguard
Captain America reaches the backline before Invisible Woman can be peeled off, and Invisible Woman loses the close-range fight.
The ThingVanguard
The Thing has the health pool to walk through Invisible Woman's peel and still be alive at contact.
MagikDuelist
Magik reaches the backline before Invisible Woman can be peeled off, and Invisible Woman loses the close-range fight.
Invisible Woman beats these
HelaDuelist
Invisible Woman heals back what the trade costs, so Hela has to win it outright and cannot grind it out.
The PunisherDuelist
Invisible Woman heals back what the trade costs, so The Punisher has to win it outright and cannot grind it out.
Black WidowDuelist
Invisible Woman heals back what the trade costs, so Black Widow has to win it outright and cannot grind it out.
Peni ParkerVanguard
Invisible Woman works from just outside Peni Parker's effective range, and closing that gap is Peni Parker's whole problem.
PhoenixDuelist
Invisible Woman's zoning keeps damaging Phoenix through the dive, so Phoenix loses the fight they started.
Playstyle synergy, not win rate
Invisible Woman has 47 mapped matchups on this page, 3 of them heroes who counter Invisible Woman hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 126,389 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Invisible Woman. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Invisible Woman, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Invisible Woman, whether or not they share a Team-Up.
Put Invisible Woman on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
Doctor StrangeVanguard
PSIONIC VORTEX
When teaming up with Invisible Woman, any damage dealt by Psionic Vortex provides proportional
50.9%across 29,052 matches
The ThingVanguard
Ability name not published yet
53.2%across 24,973 matches
Mister FantasticDuelist
FIRST FAMILY
When teaming up with Mister Fantastic, the healing and Speed Boost effects are enhanced, and the Invisible state duration is increased
50.9%across 7,258 matches
Human TorchDuelist
UNITED SIBLINGS
When teaming up with Human Torch, the Flame Shield boasts a larger radius and heavily increased shield value.
54.1%across 6,900 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Invisible Woman hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
Sort
Counter rating is how lopsided that hero is against Invisible Woman, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Invisible Woman and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Invisible Woman actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Invisible Woman holds up as lobbies get better. They gain 1.5 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Invisible Woman, strongest first.
Black Cat is the strongest answer to Invisible Woman right now, rated 8 out of 10. Wall crawling plus an instant dash means standing behind the line stops protecting her.
Invisible Woman punishes Hela hardest, rated 7 out of 10. Invisible Woman heals back what the trade costs, so Hela has to win it outright and cannot grind it out.
Invisible Woman sits at a 47.5% win rate and shows up in 36.8% of matches. Read that as a shape rather than a verdict: 3 heroes counter them hard, and 28 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The D tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.