
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats White Fox
Squirrel GirlDuelistour note
White Fox has to hold an angle for her marbles to bounce home, and Squirrel Girl's acorns bounce at her from angles she is not holding.
Black PantherDuelist
Black Panther reaches the backline before White Fox can be peeled off, and White Fox loses the close-range fight.
Moon KnightDuelistour note
White Fox heals by bouncing marbles into her team, and Ancient Ankh keeps moving the team she is bouncing them at.
Rocket RaccoonStrategist
Rocket Raccoon picks when and where this fight happens, so White Fox only ever takes it on Rocket Raccoon's terms.
Human TorchDuelist
Human Torch picks when and where this fight happens, so White Fox only ever takes it on Human Torch's terms.
White Fox beats these
WolverineDuelistour note
Her marbles home in after they bounce, so there is nothing to dodge once he has committed to a leap.
PsylockeDuelistour note
Charm takes control away mid-combo, and the marbles find her again after she blinks.
Spider-ManDuelistour note
Homing marbles do not need her to track a swing, and the Charm interrupts the combo.
Iron FistDuelist
White Fox fights at mid range and Iron Fist has to get to melee to answer, so Iron Fist takes damage for the whole approach.
Black WidowDuelist
White Fox heals back what the trade costs, so Black Widow has to win it outright and cannot grind it out.
Playstyle synergy, not win rate
No duo notes for White Fox yet.
See all duos for White FoxWhite Fox has 39 mapped matchups on this page, 0 of them heroes who counter White Fox hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 142,155 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring White Fox. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named White Fox, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside White Fox, whether or not they share a Team-Up.
Put White Fox on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
Luna SnowStrategist
ATLAS BOND
When teaming up with White Fox, the spirit fox automatically returns after reaching its maximum distance, and the self-cleanse is retained.
51%across 17,351 matches
Iron FistDuelist
Ability name not published yet
58.6%across 11,442 matches
Black CatDuelist
Ability name not published yet
57%across 9,091 matches
PsylockeDuelist
PSIONIC FOX
When teaming up with Psylocke, the cooldown for Fox Form Awakening is drastically reduced.
53%across 4,709 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat White Fox hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against White Fox, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer White Fox and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where White Fox actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How White Fox holds up as lobbies get better. They lose 3.3 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for White Fox, strongest first.
Squirrel Girl is the strongest answer to White Fox right now, rated 5 out of 10. White Fox has to hold an angle for her marbles to bounce home, and Squirrel Girl's acorns bounce at her from angles she is not holding.
White Fox punishes Wolverine hardest, rated 8 out of 10. Her marbles home in after they bounce, so there is nothing to dodge once he has committed to a leap.
White Fox sits at a 49.2% win rate and shows up in 41.4% of matches. Read that as a shape rather than a verdict: 0 heroes counter them hard, and 22 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The C tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.