
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Storm
Black WidowDuelistour note
A hovering silhouette is a free scoped shot.
HawkeyeDuelistour note
Her slow hover speed makes her a stationary arrow target.
HelaDuelistour note
She out-ranges the aura and punishes the slow hover.
Adam WarlockStrategist
Adam Warlock heals back what the trade costs, so Storm has to win it outright and cannot grind it out.
The PunisherDuelistour note
Sustained fire punishes the slow hover from behind cover.
Storm beats these
Squirrel GirlDuelist
Storm picks when and where this fight happens, so Squirrel Girl only ever takes it on Storm's terms.
Captain AmericaVanguardour note
Team-wide aura damage punishes his slow ground approach.
GrootVanguardour note
She flies over the walls meant to zone her out.
Iron FistDuelistour note
He cannot start a punch chain on a flying target.
WolverineDuelistour note
Her hover keeps her outside claw range permanently.
Playstyle synergy, not win rate
Human TorchDuelistour note
Two flyers force the enemy to build for anti-air or lose the airspace.
ThorVanguardour note
Thor's damage buff turns her aura into real pressure.
Storm has 41 mapped matchups on this page, 4 of them heroes who counter Storm hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 32,163 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Storm. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Storm, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Storm, whether or not they share a Team-Up.
Put Storm on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
Jeff the Land SharkStrategist
JAWS OF FATE
When teaming up with Jeff the Land Shark, casting Omega Hurricane allows Jeff to swim inside the cyclone, generating a localized Jeff-nado.
58.4%across 5,468 matches
ThorVanguard
GOD OF THUNDER
When teaming up with Thor, Bolt Rush becomes Chain Lightning, allowing it to bounce from foe to foe
59.1%across 3,139 matches
Black PantherDuelist
DAMISA-YAO
When teaming up with Storm, enemies within range are launched toward Black Panther.
60.1%across 1,700 matches
Adam WarlockStrategist
COSMIC CYCLONE
When teaming up with Storm, linked teammates additionally gain a Damage Boost.
60.9%across 1,548 matches
Human TorchDuelist
STORMING IGNITION
When teaming up with Storm, her Omega Hurricane ignites into a Burning Hurricane if it crosses a Flame Tornado. Furthermore, any Omega Hurricane, Jeff-Nado, or Flame Tornado that sweeps across a Flame Field left by Human Torch will instantl
57.6%across 1,251 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Storm hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Storm, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Storm and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Storm actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Storm holds up as lobbies get better. They lose 1.7 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Storm, strongest first.
Black Widow is the strongest answer to Storm right now, rated 8 out of 10. A hovering silhouette is a free scoped shot.
Storm punishes Squirrel Girl hardest, rated 7 out of 10. Storm picks when and where this fight happens, so Squirrel Girl only ever takes it on Storm's terms.
Storm sits at a 55.2% win rate and shows up in 9.4% of matches. Read that as a shape rather than a verdict: 4 heroes counter them hard, and 17 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The S tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.