
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Hela
Invisible WomanStrategist
Invisible Woman heals back what the trade costs, so Hela has to win it outright and cannot grind it out.
Black PantherDuelist
Black Panther closes the distance Hela needs, and a precision hero fighting at melee range cannot aim.
Cloak & DaggerStrategist
Cloak & Dagger heals back what the trade costs, so Hela has to win it outright and cannot grind it out.
Doctor StrangeVanguardour note
Her projectiles are absorbed before they reach the team.
MagnetoVanguardour note
He absorbs her projectiles and converts them into his own damage.
Hela beats these
Iron ManDuelistour note
Fast projectiles plus a large hitbox in open air kill him before he closes.
StormDuelistour note
She out-ranges the aura and punishes the slow hover.
Scarlet WitchDuelist
Hela fights at long range and Scarlet Witch has to get to short to answer, so Scarlet Witch takes damage for the whole approach.
Captain AmericaVanguardour note
Long-range chip punishes his slow, telegraphed approach.
Human TorchDuelistour note
Mid-air burst beats him before his fire zones tick for value.
Playstyle synergy, not win rate
LokiStrategistour note
Loki copies her ultimate for a second team wipe.
ThorVanguardour note
Thor's presence buys her the space to hold a long sightline.
Hela has 49 mapped matchups on this page, 3 of them heroes who counter Hela hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 75,704 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Hela. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Hela, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Hela, whether or not they share a Team-Up.
Put Hela on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
DeadpoolMulti-Role
Ability name not published yet
50.4%across 10,197 matches
NamorDuelist
DEEP WRATH
When teaming up with Namor, each attack during Goddess of Death spawns an Undead Monstro at the point of impact.
50.1%across 8,693 matches
VenomVanguard
Ability name not published yet
54.9%across 6,875 matches
ThorVanguard
RAGNAROK REBIRTH
When teaming up with Hela, if either of them participates in a KO, Thor instantly revives, restoring Health equal to his remaining Bonus Health and gaining a Continuous Healing effect.
55.3%across 6,386 matches
LokiStrategist
VILLAIN'S ILLUSION
When teaming up with Hela, Loki's transformation lasts slightly longer. Furthermore, taking lethal damage while transformed or in his Ultimate Ability state will merely revert him back to Loki with a sliver of Health, preventing a KO.
54.5%across 4,487 matches
PhoenixDuelist
CIRCLE OF LIFE
When teaming up with Hela, every blast in the sequence applies multiple stacks of Sparks to enemies caught within.
50.4%across 4,118 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Hela hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Hela, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Hela and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Hela actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Hela holds up as lobbies get better. They lose 4.5 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Hela, strongest first.
Invisible Woman is the strongest answer to Hela right now, rated 7 out of 10. Invisible Woman heals back what the trade costs, so Hela has to win it outright and cannot grind it out.
Hela punishes Iron Man hardest, rated 8 out of 10. Fast projectiles plus a large hitbox in open air kill him before he closes.
Hela sits at a 52.2% win rate and shows up in 22.0% of matches. Read that as a shape rather than a verdict: 3 heroes counter them hard, and 24 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The A tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.