
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Luna Snow
GambitStrategistour note
Purify clears the freeze that the rest of her setup depends on.
Captain AmericaVanguard
Captain America reaches the backline before Luna Snow can be peeled off, and Luna Snow loses the close-range fight.
DaredevilDuelist
Daredevil reaches the backline before Luna Snow can be peeled off, and Luna Snow loses the close-range fight.
Rocket RaccoonStrategist
Rocket Raccoon picks when and where this fight happens, so Luna Snow only ever takes it on Rocket Raccoon's terms.
Black CatDuelist
Black Cat reaches the backline before Luna Snow can be peeled off, and Luna Snow loses the close-range fight.
Luna Snow beats these
Peni ParkerVanguard
Luna Snow works from just outside Peni Parker's effective range, and closing that gap is Peni Parker's whole problem.
The PunisherDuelist
Luna Snow heals back what the trade costs, so The Punisher has to win it outright and cannot grind it out.
Devil DinosaurVanguard
Luna Snow's control holds Devil Dinosaur still at the range they need to close, and a big health pool dies anyway if it cannot move.
Black PantherDuelistour note
Freeze denies the spear-reset window he needs to escape.
Iron FistDuelistour note
Freeze breaks his punch chain before the empowered hit lands.
Playstyle synergy, not win rate
HawkeyeDuelistour note
Freeze hands him a stationary target for a charged shot.
NamorDuelistour note
Turret chip plus freeze makes diving the backline unprofitable.
The PunisherDuelistour note
Freeze holds targets inside his sustained fire.
Luna Snow has 48 mapped matchups on this page, 0 of them heroes who counter Luna Snow hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 144,681 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Luna Snow. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Luna Snow, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Luna Snow, whether or not they share a Team-Up.
Put Luna Snow on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
Cloak & DaggerStrategist
Ability name not published yet
47.1%across 28,623 matches
Emma FrostVanguard
Ability name not published yet
46.8%across 27,202 matches
White FoxStrategist
ATLAS BOND
When teaming up with White Fox, the spirit fox automatically returns after reaching its maximum distance, and the self-cleanse is retained.
51%across 17,351 matches
NamorDuelist
CHILLING CHARISMA
When teaming up with Luna Snow, the Frost Tide gains 1 charge and crashes down upon reaching its maximum range, dealing area damage and Slowing enemies caught near the endpoint.
45.1%across 14,944 matches
Adam WarlockStrategist
DUALITY DANCE
When teaming up with Adam Warlock, scoring critical hits with Light & Dark Ice reduces the cooldowns of Absolute Zero and Ice Arts.
49.5%across 3,828 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Luna Snow hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Luna Snow, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Luna Snow and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Luna Snow actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Luna Snow holds up as lobbies get better. They lose 1.9 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Luna Snow, strongest first.
Gambit is the strongest answer to Luna Snow right now, rated 5 out of 10. Purify clears the freeze that the rest of her setup depends on.
Luna Snow punishes Peni Parker hardest, rated 7 out of 10. Luna Snow works from just outside Peni Parker's effective range, and closing that gap is Peni Parker's whole problem.
Luna Snow sits at a 47.8% win rate and shows up in 42.1% of matches. Read that as a shape rather than a verdict: 0 heroes counter them hard, and 32 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The D tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.