
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Magik
RogueVanguardour note
Damage she absorbs becomes the slam that launches Magik, and Magik has to be in melee to do anything at all.
The ThingVanguardour note
That zone disables mobility abilities, so there is no portalling out of it.
ThorVanguard
Both want the same close-range fight, and Thor wins it on health pool. Magik runs out of body first.
Luna SnowStrategistour note
Freeze catches her with no mobility left inside her own portal.
NamorDuelistour note
Turrets punish her while she is committed inside her portal zone.
Magik beats these
Doctor StrangeVanguard
Magik picks when and where this fight happens, so Doctor Strange only ever takes it on Magik's terms.
Black WidowDuelistour note
She loses the fight the moment Magik is inside her scope range.
HawkeyeDuelistour note
Portal mobility beats a sniper's positioning.
MantisStrategistour note
Portal entry skips her sightline and lands on top of her.
Rocket RaccoonStrategistour note
Melee burst inside the portal zone gives him nowhere to run.
Playstyle synergy, not win rate
Magik has 48 mapped matchups on this page, 3 of them heroes who counter Magik hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 69,569 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Magik. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Magik, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Magik, whether or not they share a Team-Up.
Put Magik on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
The HoodVanguard
VOID PENTAGRAM
When teaming up with The Hood, the summoned Limbo Demons have heavily increased Health and a wider attack range.
63.4%across 33,175 matches
Doctor StrangeVanguard
CHAIN OF CYTTORAK
When teaming up with Doctor Strange, Chain of Cyttorak can tether multiple enemies at once, pulling the entire group to a singular point.
59.3%across 14,228 matches
Black PantherDuelist
DIMENSIONAL SHORTCUT
When teaming up with Magik, the teleportation sequence can be manually canceled mid-transit.
59.2%across 3,554 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Magik hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
Sort
Counter rating is how lopsided that hero is against Magik, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Magik and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Magik actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Magik holds up as lobbies get better. They lose 2.7 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Magik, strongest first.
Rogue is the strongest answer to Magik right now, rated 8 out of 10. Damage she absorbs becomes the slam that launches Magik, and Magik has to be in melee to do anything at all.
Magik punishes Doctor Strange hardest, rated 7 out of 10. Magik picks when and where this fight happens, so Doctor Strange only ever takes it on Magik's terms.
Magik sits at a 56.0% win rate and shows up in 20.2% of matches. Read that as a shape rather than a verdict: 3 heroes counter them hard, and 26 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The S tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.