
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Cloak & Dagger
Black PantherDuelist
Black Panther reaches the backline before Cloak & Dagger can be peeled off, and Cloak & Dagger loses the close-range fight.
Moon KnightDuelistour note
Ancient Ankh pulls everything in a 5m circle to one point and his darts bounce between them, so a 2 second Dark Teleportation only delays it.
PsylockeDuelist
Psylocke reaches the backline before Cloak & Dagger can be peeled off, and Cloak & Dagger loses the close-range fight.
LokiStrategistour note
Cloak and Dagger switch forms to pick an answer, and Devious Exchange puts Loki 30m from whichever one they picked.
MagikDuelist
Magik reaches the backline before Cloak & Dagger can be peeled off, and Cloak & Dagger loses the close-range fight.
Cloak & Dagger beats these
The HoodVanguardour note
Cloak's Terror Cape blinds him past 10m and adds 28% Vulnerability, and The Hood's Leaded Transformation only lifesteals on bullets that strike.
Black WidowDuelist
Cloak & Dagger heals back what the trade costs, so Black Widow has to win it outright and cannot grind it out.
JubileeStrategistour note
Jubilee heals by landing Energy Plasmoids on her allies, and Cloak's Terror Cape obstructs sight past 10m, so a blinded Jubilee cannot land what keeps her team alive.
PhoenixDuelistour note
Phoenix buys her own healing by stacking three Sparks with Cosmic Flames, and Cloak's Terror Cape breaks that with Blind past 10m and 28% Vulnerability.
HelaDuelist
Cloak & Dagger heals back what the trade costs, so Hela has to win it outright and cannot grind it out.
Playstyle synergy, not win rate
Cloak & Dagger has 48 mapped matchups on this page, 1 of them heroes who counter Cloak & Dagger hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 208,883 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Cloak & Dagger. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Cloak & Dagger, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Cloak & Dagger, whether or not they share a Team-Up.
Put Cloak & Dagger on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
The HoodVanguard
Ability name not published yet
55%across 78,097 matches
Luna SnowStrategist
Ability name not published yet
47.1%across 28,623 matches
Moon KnightDuelist
LUMINOUS MOON
When teaming up with Cloak & Dagger, the Phased state duration is extended, the dash distance increases, and the Light Energy Healing Wave boasts a larger radius and stronger healing output.
52.2%across 18,011 matches
PsylockeDuelist
Ability name not published yet
53.5%across 9,663 matches
HawkeyeDuelist
MOONLIT SLASH
When teaming up with Cloak & Dagger, Moonlit Slash can be chained into a three-hit combo, firing off three consecutive sweeping light blades.
52.2%across 7,014 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Cloak & Dagger hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against Cloak & Dagger, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Cloak & Dagger and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Cloak & Dagger actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Cloak & Dagger holds up as lobbies get better. They lose 2.9 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Cloak & Dagger, strongest first.
Black Panther is the strongest answer to Cloak & Dagger right now, rated 7 out of 10. Black Panther reaches the backline before Cloak & Dagger can be peeled off, and Cloak & Dagger loses the close-range fight.
Cloak & Dagger punishes The Hood hardest, rated 8 out of 10. Cloak's Terror Cape blinds him past 10m and adds 28% Vulnerability, and The Hood's Leaded Transformation only lifesteals on bullets that strike.
Cloak & Dagger sits at a 49.2% win rate and shows up in 60.8% of matches. Read that as a shape rather than a verdict: 1 heroes counter them hard, and 28 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The C tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.