
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats The Hood
WolverineDuelistour note
Wolverine's Savage Claw takes a percentage of maximum health per strike, so The Hood's 600 health pool works against him rather than for him.
Cloak & DaggerStrategistour note
Cloak's Terror Cape blinds him past 10m and adds 28% Vulnerability, and The Hood's Leaded Transformation only lifesteals on bullets that strike.
Iron FistDuelist
Iron Fist picks when and where this fight happens, so The Hood only ever takes it on Iron Fist's terms.
GambitStrategistour note
The Hood's Accursed Pistols fall to 55% by 20m, while Gambit's Kinetic Cards carry 60m, so Gambit picks a range where only one of them is at full damage.
MantisStrategistour note
Mantis's Life Energy Blast has no damage falloff at 55 a shot, so the range where The Hood's Accursed Pistols drop to 55% costs her nothing.
The Hood beats these
Captain AmericaVanguardour note
The Hood's Abyssal Veil blinds whatever runs through it, and Cap has to run through it to reach him.
Peni ParkerVanguardour note
The Hood's Leaded Transformation never reloads and lifesteals off every hit, so a Peni anchored to her nest is simply something to drain.
HulkVanguard
The Hood fights at long range and Hulk has to get to melee to answer, so Hulk takes damage for the whole approach.
Star-LordDuelist
The Hood brings a much larger health pool to the same fight, so Star-Lord runs out of body before the trade is finished.
DeadpoolMulti-Role
The Hood fights at long range and Deadpool has to get to short to answer, so Deadpool takes damage for the whole approach.
Playstyle synergy, not win rate
No duo notes for The Hood yet.
See all duos for The HoodThe Hood has 47 mapped matchups on this page, 5 of them heroes who counter The Hood hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 113,501 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring The Hood. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named The Hood, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside The Hood, whether or not they share a Team-Up.
Put The Hood on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
JubileeStrategist
HELLFIRE SPARKS
When teaming up with The Hood, the Void Magic Mark is never cleared, allowing her to indefinitely sustain the hitscan attack form.
56.8%across 86,145 matches
Cloak & DaggerStrategist
Ability name not published yet
55%across 78,097 matches
MagikDuelist
VOID PENTAGRAM
When teaming up with The Hood, the summoned Limbo Demons have heavily increased Health and a wider attack range.
63.4%across 33,175 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat The Hood hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against The Hood, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer The Hood and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where The Hood actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How The Hood holds up as lobbies get better. They lose 2.8 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for The Hood, strongest first.
Wolverine is the strongest answer to The Hood right now, rated 8 out of 10. Wolverine's Savage Claw takes a percentage of maximum health per strike, so The Hood's 600 health pool works against him rather than for him.
The Hood punishes Captain America hardest, rated 8 out of 10. The Hood's Abyssal Veil blinds whatever runs through it, and Cap has to run through it to reach him.
The Hood sits at a 53.3% win rate and shows up in 33.0% of matches. Read that as a shape rather than a verdict: 5 heroes counter them hard, and 22 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The S tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.