
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats The Punisher
JubileeStrategistour note
Turret mode roots him next to an orb that damages and heals at the same time.
Invisible WomanStrategist
Invisible Woman heals back what the trade costs, so The Punisher has to win it outright and cannot grind it out.
Rocket RaccoonStrategist
Rocket Raccoon heals back what the trade costs, so The Punisher has to win it outright and cannot grind it out.
Cloak & DaggerStrategist
Cloak & Dagger's area damage clears The Punisher's deployables from outside their range.
Luna SnowStrategist
Luna Snow heals back what the trade costs, so The Punisher has to win it outright and cannot grind it out.
The Punisher beats these
AngelaVanguard
Angela has to fight from open air, and The Punisher's precision fire punishes a target that cannot break line of sight.
Devil DinosaurVanguard
The Punisher fights at long range and Devil Dinosaur has to get to melee to answer, so Devil Dinosaur takes damage for the whole approach.
Peni ParkerVanguard
The Punisher fights at long range and Peni Parker has to get to short to answer, so Peni Parker takes damage for the whole approach.
The ThingVanguard
The Punisher fights at long range and The Thing has to get to melee to answer, so The Thing takes damage for the whole approach.
UltronStrategist
Ultron has to fight from open air, and The Punisher's precision fire punishes a target that cannot break line of sight.
Playstyle synergy, not win rate
Luna SnowStrategistour note
Freeze holds targets inside his sustained fire.
Peni ParkerVanguardour note
Her nest protects the turret mode he cannot move out of.
The Punisher has 48 mapped matchups on this page, 5 of them heroes who counter The Punisher hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 81,878 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring The Punisher. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named The Punisher, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside The Punisher, whether or not they share a Team-Up.
Put The Punisher on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
Rocket RaccoonStrategist
AMMO OVERLOAD
When teaming up with Rocket Raccoon, the device grants Infinite Ammo.
54%across 17,386 matches
Winter SoldierDuelist
TIMELESS VETERANS
When teaming up with The Punisher, the electric burst applies a Grounded effect and Knocks Back enemies even further.
47.7%across 9,517 matches
Devil DinosaurVanguard
PRIMAL PUNISHMENT
When teaming up with The Punisher, the duo can request an interaction. Once accepted, The Punisher rides atop Devil Dinosaur, restricting him to only Adjudication/Deliverance and Scourge Grenade while disabling other abilities. While mounte
49%across 6,775 matches
DaredevilDuelist
BESTIAL HUNT
When teaming up with Daredevil, the bullets break enemy summoned walls and shields more quickly.
54%across 3,252 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat The Punisher hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
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Counter rating is how lopsided that hero is against The Punisher, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer The Punisher and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where The Punisher actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How The Punisher holds up as lobbies get better. Their win rate is broadly flat across divisions.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for The Punisher, strongest first.
Jubilee is the strongest answer to The Punisher right now, rated 8 out of 10. Turret mode roots him next to an orb that damages and heals at the same time.
The Punisher punishes Angela hardest, rated 7 out of 10. Angela has to fight from open air, and The Punisher's precision fire punishes a target that cannot break line of sight.
The Punisher sits at a 47.3% win rate and shows up in 23.8% of matches. Read that as a shape rather than a verdict: 5 heroes counter them hard, and 21 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The D tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.