
Counters and synergies
Higher is stronger on every card. Ratings show how lopsided the matchup is, from 7 to 10 for a hard counter and 3 to 6 for a soft one.
Beats Hawkeye
Black CatDuelistour note
Black Cat's Calling Card deletes the distance a sniper needs, from an angle he is not watching.
Invisible WomanStrategist
Invisible Woman heals back what the trade costs, so Hawkeye has to win it outright and cannot grind it out.
Black PantherDuelistour note
Dash closes the sniper's effective range instantly.
Captain AmericaVanguardour note
Shield-covered approach eats charged arrows on the way in.
Doctor StrangeVanguardour note
Shield eats charged arrows and blanks his damage entirely.
Hawkeye beats these
Human TorchDuelistour note
Predictable flight arcs give him full-charge shots on repeat.
Iron ManDuelistour note
A flying target with no cover is the cleanest headshot in the game.
StormDuelistour note
Her slow hover speed makes her a stationary arrow target.
Scarlet WitchDuelist
Hawkeye fights at long range and Scarlet Witch has to get to short to answer, so Scarlet Witch takes damage for the whole approach.
BladeDuelist
Blade has to cross open ground to do anything, and Hawkeye is hitting them the whole way in.
Playstyle synergy, not win rate
Hawkeye has 48 mapped matchups on this page, 2 of them heroes who counter Hawkeye hard.
The figures in the header: tier, win rate, pick rate and match count are drawn from community match data, across 30,222 recorded matches, and the tier letter is that data's call rather than ours. Pick rate is the share of matches featuring Hawkeye. Rank is our ordering of those win rates across the 53 heroes in the snapshot, not a rating we measured. Ban share is the percentage of every ban cast that named Hawkeye, in the ranked divisions where the ban phase runs. It is our own figure and not the same as a published ban rate. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. A sample, not a census, and not split by rank or mode. The matchup counts above are ours, and the 0 to 10 ratings on every card are matchup lopsidedness rather than a win rate, because we measure nothing ourselves. Statistical data is based on external APIs and publicly available information. It may differ from official data.
Highest win rate alongside Hawkeye, whether or not they share a Team-Up.
Put Hawkeye on a team with any of these and the pair unlocks an extra ability. That is a game mechanic rather than a reading of the numbers.
Cloak & DaggerStrategist
MOONLIT SLASH
When teaming up with Cloak & Dagger, Moonlit Slash can be chained into a three-hit combo, firing off three consecutive sweeping light blades.
52.2%across 7,014 matches
PsylockeDuelist
SENBONZAKURA STRIKE
When teaming up with Psylocke, the nocking speed for each Psionic Arrow is significantly quickened, and they explode upon hitting enemies or the environment.
54.7%across 1,537 matches
Black WidowDuelist
ALLIED AGENTS
When teaming up with Hawkeye, landing a critical hit prevents the Focused state from expiring, allowing continuous enhanced fire until missing a crit.
46.2%across 1,208 matches
Best allies per hero, ranked by how often teams won with both on the field. Win rates are shrunk toward 50% by sample size at the source, because duo samples are far thinner than solo ones. This is not the same as a Team-Up, which is a specific ability a pair unlocks. A Team-Up is a game mechanic: these two heroes on one team unlock an extra ability. The win rate is how often teams containing both won, which is not the same as how much the Team-Up itself contributed. Match data as of Aug 31, 2026. Which heroes pair, and what the ability is called, come from the game itself. Team-Ups are reshuffled between seasons, so this list is refreshed rather than written once.
Ban suggestions
Highest expected impact: heroes that beat Hawkeye hard and that the ladder already spends its bans on, so you are not the only person treating them as a problem.
Sort
Counter rating is how lopsided that hero is against Hawkeye, 7 to 10 for a hard counter and 3 to 6 for a soft one. It comes from this site's matchup data.
Ban share is the percentage of every ban that named that hero, counted across the ranked divisions where the ban phase runs, so it does not describe lower divisions or Quick Play. Ban counts are drawn from community match data, as of Aug 31, 2026. It sums to 100% across the roster, so 9% means roughly one ban in eleven. Declined bans are not counted. Combined multiplies the counter rating by the ban share, after damping the share so the most banned hero on the roster cannot swamp a genuinely bad matchup. A hero has to both answer Hawkeye and be someone the ladder already treats as a problem.
Why bans and not pick rate: a ban is chosen before the match and on purpose, which makes it the cleanest signal that a hero is considered a problem. It is also the same question this panel is asking. This is our own figure, not the same as a published ban rate, so the two will not match.
Where Hawkeye actually performs. Bars above the average line are green, below it red.
17 maps with enough recorded matches, which is not necessarily every map in the game. One row per map, averaged across its modes by match volume. The scale is zoomed to the data, so read the axis. Win rates are shrunk toward 50% by sample size at the source, so a thinly played map reads closer to even than it played., as of Aug 31, 2026.
How Hawkeye holds up as lobbies get better. They gain 2.8 points from Bronze to Celestial+.
Bars above the 50% line are green, below it red. The scale is zoomed to the data, so read the axis. Divisions marked with an asterisk are faded because the sample is thin, and their win rate can swing on a handful of matches. Higher divisions always have far fewer matches than Bronze, and win rates are shrunk toward 50% by sample size at the source, which flattens the thinnest divisions further., as of Aug 31, 2026.
The boxes above show the top three per role. This is the full picture for Hawkeye, strongest first.
Black Cat is the strongest answer to Hawkeye right now, rated 8 out of 10. Black Cat's Calling Card deletes the distance a sniper needs, from an angle he is not watching.
Hawkeye punishes Human Torch hardest, rated 8 out of 10. Predictable flight arcs give him full-charge shots on repeat.
Hawkeye sits at a 48.1% win rate and shows up in 8.8% of matches. Read that as a shape rather than a verdict: 2 heroes counter them hard, and 24 matchups go their way. The win rate is community match data. These win rates are shrunk toward 50% in proportion to sample size at the source, so a rarely played hero reads closer to even than it actually played. The D tier letter is that data's call, not ours, and the rank is our ordering of those win rates rather than a rating we measured. Statistical data is based on external APIs and publicly available information. It may differ from official data.