SMG9x19mm$1,000No consensus tier: placed by 1 of 6 sourcesrecorded Season 2 · 15 Oct 2026


Community-recorded from the in-game vendor, cross-checked across independent databases. Where they disagree on a price, the figure Bulkhead printed in its patch notes settles it when one database already matches it. Every other number is the databases' reading, and Early Access can retune any of them. Shots to kill is ours: 100 HP unarmoured, body shots, no falloff, health divided by damage rounded up; time is shots minus one, times 60,000, over RPM.
What does a full PP-19 Bizon kit cost you per death?Each published tier list that places it, in that source's own band. Fewer than 3 of 6 did, so it carries no consensus letter: one voice is not a consensus.
What else the vendor sells in this slot, with the same recorded figures, so a cheaper or better answer is one row away.
| Weapon | Damage | RPM | Range | Price | Tier |
|---|---|---|---|---|---|
AMP-9 | 22 | 900 | 100 m | $1,375 | C |
PP-19 Vityaz | - | 800 | 200 m | $1,200 | D |
MP5 | 22 | 800 | 200 m | $1,800 | C |
Super-45 | 30 | 1,200 | 50 m | $5,600 | S |
$1,000 at the vendor as recorded, or $500 below level 9 with the new recruit discount. Community-recorded from the in-game vendor, cross-checked across independent databases. Where they disagree on a price, the figure Bulkhead printed in its patch notes settles it when one database already matches it. Every other number is the databases' reading, and Early Access can retune any of them.
Only 1 of the 6 published tier lists we read place it (WARDOGS Hub: B), and a consensus tier needs at least 3. One voice is not a consensus, so it has no letter here. Statistical data is based on external APIs and publicly available information. It may differ from official data.
5 body shots on an unarmoured 100 HP target with no damage falloff, which at 700 RPM is about 343 ms from the first hit to the last. That is our arithmetic on the recorded damage and rate of fire, not a published figure: shots equal health divided by damage rounded up, and time equals shots minus one, times sixty thousand, divided by RPM. Armour, range and hit location all change it.