AMP-9 Stats, Price and Tier

SMG9x19mm$900B tier across 4 of 5 sourcesrecorded Alpha 1 · 7 Aug 2026

Recorded stats

As of Alpha 1 · 7 Aug 2026
Damage per hit
22
Rate of fire
900RPM
Effective range
100m
Muzzle velocity
400m/s
Weight
1.4kg
Fire modes
Auto / Semi
Vendor price
$900
$450 below level 9 (recruit discount)
Shots to kill
5
about 267 ms, our arithmetic

Community-recorded from Closed Alpha and Closed Beta vendor screens, cross-checked across independent databases. Bulkhead publishes no official weapon figures, and Early Access can retune any of them. Shots to kill is ours: 100 HP unarmoured, body shots, no falloff, health divided by damage rounded up; time is shots minus one, times 60,000, over RPM.

Where it ranks

Who rates the AMP-9

Each published tier list that places it, in that source's own band, with the build it read. The B above is our split of their average.

Same class

Other smgs

What else the vendor sells in this slot, with the same recorded figures, so a cheaper or better answer is one row away.

WeaponDamageRPMRangePriceTier
PP-19 Vityaz-800200 m$1,200C
MP522800200 m$1,500C
Super-45301,20050 m$2,600A
FAQ

Common questions

How much does the AMP-9 cost in WARDOGS?

$900 at the vendor as recorded in the closed tests, or $450 below level 9 with the new recruit discount. Community-recorded from Closed Alpha and Closed Beta vendor screens, cross-checked across independent databases. Bulkhead publishes no official weapon figures, and Early Access can retune any of them.

Is the AMP-9 good?

4 of the 5 published tier lists we read place it, and their average lands in our B tier for Pre-launch, Closed Beta 1 to Closed Beta 2: MetaForge calls it B, WARDOGS Hub calls it B, Playhub calls it B, Overgear calls it B. Those are their opinions, credited; the letter is our split of the average. Statistical data is based on external APIs and publicly available information. It may differ from official data.

How many shots does the AMP-9 take to kill?

5 body shots on an unarmoured 100 HP target with no damage falloff, which at 900 RPM is about 267 ms from the first hit to the last. That is our arithmetic on the recorded damage and rate of fire, not a published figure: shots equal health divided by damage rounded up, and time equals shots minus one, times sixty thousand, divided by RPM. Armour, range and hit location all change it.