Every death costs you what you were carrying. Pick your kit and see how many deaths your bank can take before you are broke.
One per slot. Tap again to take it off.
Optics
Muzzle Devices
Foregrips
Bought by the box, by calibre. Standard rounds.
One of each. Tap again to take it off.
Helmet
Armour
Vest
Backpack
Traversal
Grenades, meds and tools. As many as you take in.
Tactical
Medical
Recon
Misc
Other
Per death
Free
Bushmaster M17S
Gun prices are the same vendor readings on every weapon page, read weekly from WARDOGS Hub, Wardogs HQ, GameWatcher, Bulkhead. Gear and ammo come from WARDOGS Hub, Wardogs HQ, and Bulkhead. Your bank and earnings are yours, and the rest is adding up. Why it matters which gun you can afford to lose is in our cost per life write-up.
Community-recorded from the in-game vendor, cross-checked across independent databases. Where they disagree on a price, the figure Bulkhead printed in its patch notes settles it when one database already matches it. Every other number is the databases' reading, and Early Access can retune any of them. Attachment compatibility and prices are recorded by one community database, not corroborated across several the way the weapon stats are, and Bulkhead publishes none of it. An attachment with no recorded price shows as Not recorded. Gear, equipment and ammo prices are read off the vendor by two community databases, and Bulkhead publishes no full price list. Where they disagree, a price Bulkhead printed in its patch notes settles it if one of them matches; otherwise, or where neither has a price, the item shows as Not recorded.
Yes. What you carried is gone and the vendor never refunds it, so a loadout is something you pay for every life, not once. That is why a cheap gun you can afford to lose is often the better buy.
No. Unlocking a weapon is a one-time payment, while this page is about what each death costs you. The unlock fee is on each weapon's own page.
Because what a life earns depends on what you do in it. Bulkhead's Season 2 notes list some payouts, such as the assault-weapon kill bonus and what destroying a vehicle pays, but not a full table, and we will not put a guessed number on the page. Your own average from your last few lives is more accurate for you than any table anyway.
Weapon, gear and ammo prices are vendor readings from community databases, and where two of them price the same item they agree. Where they disagree, a price Bulkhead printed in its patch notes settles it, but only if one of them already shows it. Attachment prices come from one database only. Everything refreshes weekly, so check the in-game vendor if something just changed.
The two databases that record ammo prices swap the hollow point and armour-piercing figures for most calibres, so we cannot tell which is right. Rather than guess, the calculator prices standard boxes only.
Vehicles and base building are bought for the team, not carried by you, so they are not part of what one death costs you.