What named creators run on Kapkan, and every option the game allows. Plus the gadget interactions that decide the matchup.
Primary and attachments: NotJoeyBlack and Rasco100's pick. The secondary list is every option the game gives Kapkan; nobody we read picks between them.
Rainbow Six counters are gadget interactions, rules of the game rather than statistics, so every pairing here comes from the two operators' own kit pages: the mechanism from whoever wins it, the gadget it beats from whoever brings it.
Kapkan's Entry Denial Devices sit on the door and window frames of one room, and Fuze's APM-6 cluster charge clears the gadgets in that room from the other side of a soft wall.
The Entry Denial Device is a C4 charge triggered when motion is detected, so it is electronic, and Kapkan's own page says the whole plan is that the Attacker does not spot it first. IQ's Electronics Detector spots it.
An Entry Denial Device is a packed C4 charge on the frame a team has to cross. Adrenal Surge is what turns crossing it from a death into a survivable mistake.
Blitz closes through doorways behind a shield that faces forward, and an Entry Denial Device on the frame detonates beside him where the shield is not.
The Le Roc Shield protects against small-arms fire and close combat, and an EDD is a packed C4 charge on the frame he has to walk through.
Kapkan is a Defender in Rainbow Six Siege.
Rainbow Six's counters are mostly deterministic gadget interactions, rules of the game rather than statistics, so we state them from the two operators' own kit pages with no telemetry needed. A pairing is only written where the winning operator's page names the mechanism, which is why plenty of operators here carry none. Statistical data is based on external APIs and publicly available information. It may differ from official data.
NotJoeyBlack, Rasco100 and SINOOS publish loadout picks under their own name, and this page credits each of them rather than averaging them into a single answer. We measure nothing ourselves. The list of what Kapkan can equip is the game's own, and is separate from anyone's opinion about it. Statistical data is based on external APIs and publicly available information. It may differ from official data.