What named creators run on IQ, and every option the game allows. Plus the gadget interactions that decide the matchup.
Primary and attachments: NotJoeyBlack and Rasco100's pick.
Rainbow Six counters are gadget interactions, rules of the game rather than statistics, so every pairing here comes from the two operators' own kit pages: the mechanism from whoever wins it, the gadget it beats from whoever brings it.
IQ's Electronics Detector finds devices through walls. A Black Mirror is laminated glass with no electronics in it, so she walks the lane it covers without the warning she is used to.
The Entry Denial Device is a C4 charge triggered when motion is detected, so it is electronic, and Kapkan's own page says the whole plan is that the Attacker does not spot it first. IQ's Electronics Detector spots it.
Grzmot mines fire on proximity from wherever Ela hid them, and IQ's Electronics Detector reads them through the wall she stuck them to.
Prisma sells a hologram as a Defender standing still. IQ's Electronics Detector shows her which of them is a projector, so the bait costs her nothing.
IQ is an Attacker in Rainbow Six Siege.
Rainbow Six's counters are mostly deterministic gadget interactions, rules of the game rather than statistics, so we state them from the two operators' own kit pages with no telemetry needed. A pairing is only written where the winning operator's page names the mechanism, which is why plenty of operators here carry none. Statistical data is based on external APIs and publicly available information. It may differ from official data.
NotJoeyBlack, Rasco100 and SINOOS publish loadout picks under their own name, and this page credits each of them rather than averaging them into a single answer. We measure nothing ourselves. The list of what IQ can equip is the game's own, and is separate from anyone's opinion about it. Statistical data is based on external APIs and publicly available information. It may differ from official data.