What named creators run on Ela, and every option the game allows. Plus the gadget interactions that decide the matchup.
Primary and attachments: NotJoeyBlack and Rasco100's pick.
Rainbow Six counters are gadget interactions, rules of the game rather than statistics, so every pairing here comes from the two operators' own kit pages: the mechanism from whoever wins it, the gadget it beats from whoever brings it.
Grzmot mines trigger on proximity, so they need an Attacker to approach. Fuze answers them from an adjacent room and the concussion never happens.
Grzmot mines fire on proximity from wherever Ela hid them, and IQ's Electronics Detector reads them through the wall she stuck them to.
Adrenal Surge gives health back and steadies aim, which answers damage. A Grzmot mine is a concussion: it impairs hearing and disorients, and there is no nanite for that.
An R.O.U. screen hides the crossing and not the floor, and a Grzmot mine anchored behind it concusses whoever walks through blind.
Ela is a Defender in Rainbow Six Siege.
Rainbow Six's counters are mostly deterministic gadget interactions, rules of the game rather than statistics, so we state them from the two operators' own kit pages with no telemetry needed. A pairing is only written where the winning operator's page names the mechanism, which is why plenty of operators here carry none. Statistical data is based on external APIs and publicly available information. It may differ from official data.
NotJoeyBlack, Rasco100 and SINOOS publish loadout picks under their own name, and this page credits each of them rather than averaging them into a single answer. We measure nothing ourselves. The list of what Ela can equip is the game's own, and is separate from anyone's opinion about it. Statistical data is based on external APIs and publicly available information. It may differ from official data.