Fuze, Rainbow Six Siege Attacker operator
ATTACKERD TIER

FuzeLoadout and Counters

What named creators run on Fuze, and every option the game allows. Plus the gadget interactions that decide the matchup.

What to run

Best loadout

Primary

AK-12

ASSAULT RIFLE
SightMagnified B
BarrelFlash Hider
GripVertical
UnderLaser
Secondary
  • PMMRasco100's pick
  • GSh-18
Gadget
  • HARD BREACH CHARGERasco100's pick
  • Breach Charge
  • Smoke Grenade
  • NotJoeyBlack: Calls it the most broken weapon in the game.
  • Rasco100: Top five guns in the game, in his words.
  • Rasco100: PMM with no laser, then hard breach.

Primary and attachments: NotJoeyBlack and Rasco100's pick.

Where the creators disagreed
  • Sight: shown Magnified B, Rasco100 says ACOG.
Other primaries Fuze can carry
  • 6P41
  • Ballistic Shield
Matchups

Counters

Rainbow Six counters are gadget interactions, rules of the game rather than statistics, so every pairing here comes from the two operators' own kit pages: the mechanism from whoever wins it, the gadget it beats from whoever brings it.

Who counters Fuze
  • RookDEFMEDIUM

    A cluster charge is area damage meant to down anchors where they stand. Rook's armour plates are the difference between the room being cleared and the room being hurt.

  • A cluster charge downs anchors rather than killing them outright, and a Kona Station picks them back up without a Defender leaving cover to do it.

Who Fuze counters
  • KapkanDEFHARD

    Kapkan's Entry Denial Devices sit on the door and window frames of one room, and Fuze's APM-6 cluster charge clears the gadgets in that room from the other side of a soft wall.

  • LesionDEFHARD

    Gu mines are hidden on the floor and are only dangerous to someone walking in. A Fuze cluster charge covers that floor in a fan of explosions before anyone does.

  • ElaDEFHARD

    Grzmot mines trigger on proximity, so they need an Attacker to approach. Fuze answers them from an adjacent room and the concussion never happens.

Playstyle

How to play Fuze

From Ubisoft's Fuze page and the community wiki, in our words.

Fuze clears a room before anyone walks into it. Plant the cluster charge on a wall, floor or barricade next to the defenders' setup and it drills through and drops five grenades that wreck gadgets and anyone standing close. Defenders who hear it usually leave by the shortest way out, so have a teammate watching that exit, and let a scout like IQ or Zero show you where the gadgets sit so each of your four charges counts.

FAQ

Common questions

Is Fuze an Attacker or Defender?

Fuze is an Attacker in Rainbow Six Siege.

What is Fuze's unique ability?

Fuze's unique ability is the Cluster Charge, as named on Ubisoft's own Fuze page. Every gun and gadget Fuze can carry is listed in the loadout card at the top of this page.

Where do these counters come from?

Rainbow Six's counters are mostly deterministic gadget interactions, rules of the game rather than statistics, so we state them from the two operators' own kit pages with no telemetry needed. A pairing is only written where the winning operator's page names the mechanism, which is why plenty of operators here carry none. Statistical data is based on external APIs and publicly available information. It may differ from official data.

What is the best loadout for Fuze?

NotJoeyBlack, Rasco100 and SINOOS publish loadout picks under their own name, and this page credits each of them rather than averaging them into a single answer. We measure nothing ourselves. The list of what Fuze can equip is the game's own, and is separate from anyone's opinion about it. Statistical data is based on external APIs and publicly available information. It may differ from official data.