What named creators run on Rook, and every option the game allows. Plus the gadget interactions that decide the matchup.
Primary and attachments: NotJoeyBlack's pick.
Rainbow Six counters are gadget interactions, rules of the game rather than statistics, so every pairing here comes from the two operators' own kit pages: the mechanism from whoever wins it, the gadget it beats from whoever brings it.
Rook's armour plates absorb damage. A KS79 concussion round is not damage, it is a 170-decibel shockwave, and a plate does nothing about hearing loss and a dizzying effect.
A cluster charge is area damage meant to down anchors where they stand. Rook's armour plates are the difference between the room being cleared and the room being hurt.
Airjabs knock Defenders out of position and follow up while they are disoriented, and a plated Defender survives the follow-up that the pushback set up.
Rook is a Defender in Rainbow Six Siege.
Rainbow Six's counters are mostly deterministic gadget interactions, rules of the game rather than statistics, so we state them from the two operators' own kit pages with no telemetry needed. A pairing is only written where the winning operator's page names the mechanism, which is why plenty of operators here carry none. Statistical data is based on external APIs and publicly available information. It may differ from official data.
NotJoeyBlack, SINOOS and Rasco100 publish loadout picks under their own name, and this page credits each of them rather than averaging them into a single answer. We measure nothing ourselves. The list of what Rook can equip is the game's own, and is separate from anyone's opinion about it. Statistical data is based on external APIs and publicly available information. It may differ from official data.