ATTACKERS TIER

BlitzLoadout and Counters

What named creators run on Blitz, and every option the game allows. Plus the gadget interactions that decide the matchup.

What to run

Best loadout

Primary

P12

HANDGUN
SightNot stated
BarrelMuzzle Brake
GripNot stated
UnderLaser
Secondary
  • P12NotJoeyBlack's pick
Gadget
  • Smoke GrenadeNotJoeyBlack and Rasco100's pick
  • Breach Charge
  • NotJoeyBlack: His only gun.
  • NotJoeyBlack: The only pistol he has available, with a muzzle brake and a laser. For secondary utility I would just run the smoke grenades.
  • Rasco100: And I run smokes.

Primary and attachments: NotJoeyBlack and Rasco100's pick.

Matchups

Counters

Rainbow Six counters are gadget interactions, rules of the game rather than statistics, so every pairing here comes from the two operators' own kit pages: the mechanism from whoever wins it, the gadget it beats from whoever brings it.

Who counters Blitz
  • NoorDEFHARD

    Noor's Horus Lance Launcher pierces Blitz's G52-Tactical Shield, so the ballistic shield he closes distance behind no longer buys him the approach his flashes need.

  • WardenDEFHARD

    Blitz's G52-Tactical Shield carries three rows of eight flash-bangs and he needs one to land before he closes. Warden shrugs it off and shoots the man behind the shield.

  • KapkanDEFMEDIUM

    Blitz closes through doorways behind a shield that faces forward, and an Entry Denial Device on the frame detonates beside him where the shield is not.

Who Blitz counters
  • ClashDEFMEDIUM

    Clash's whole hold is the taser slowing an approach she watches through the CCE Shield. Blitz's shield carries three rows of eight flash-bangs, so he closes the gap blind-siding the one Defender built to stop a close.

  • DocDEFSOFT

    Doc needs line of sight to stim a teammate, and a G52-Tactical flash takes the whole room's sight at once, including his.

FAQ

Common questions

Is Blitz an Attacker or Defender?

Blitz is an Attacker in Rainbow Six Siege.

Where do these counters come from?

Rainbow Six's counters are mostly deterministic gadget interactions, rules of the game rather than statistics, so we state them from the two operators' own kit pages with no telemetry needed. A pairing is only written where the winning operator's page names the mechanism, which is why plenty of operators here carry none. Statistical data is based on external APIs and publicly available information. It may differ from official data.

What is the best loadout for Blitz?

NotJoeyBlack and Rasco100 publish loadout picks under their own name, and this page credits each of them rather than averaging them into a single answer. We measure nothing ourselves. The list of what Blitz can equip is the game's own, and is separate from anyone's opinion about it. Statistical data is based on external APIs and publicly available information. It may differ from official data.