
What named creators run on Blitz, and every option the game allows. Plus the gadget interactions that decide the matchup.
Primary and attachments: NotJoeyBlack and Rasco100's pick.
Rainbow Six counters are gadget interactions, rules of the game rather than statistics, so every pairing here comes from the two operators' own kit pages: the mechanism from whoever wins it, the gadget it beats from whoever brings it.
Noor's Horus Lance Launcher pierces Blitz's G52-Tactical Shield, so the ballistic shield he closes distance behind no longer buys him the approach his flashes need.
Blitz's G52-Tactical Shield carries three rows of eight flash-bangs and he needs one to land before he closes. Warden shrugs it off and shoots the man behind the shield.
Blitz closes through doorways behind a shield that faces forward, and an Entry Denial Device on the frame detonates beside him where the shield is not.
Clash's whole hold is the taser slowing an approach she watches through the CCE Shield. Blitz's shield carries three rows of eight flash-bangs, so he closes the gap blind-siding the one Defender built to stop a close.
Doc needs line of sight to stim a teammate, and a G52-Tactical flash takes the whole room's sight at once, including his.
From Ubisoft's Blitz page and the community wiki, in our words.
Close range is where Blitz works: sprint in with the shield up, flash the defender waiting round the corner, and finish them with the pistol. You have four flash charges for the round and can fire them while aiming or sprinting, so spend them on corners where someone is actually holding. The shield leaves your legs open, and Clash's tasers or Melusi's Banshees slow you to a crawl, so lead the push only once your team has dealt with them.
Blitz is an Attacker in Rainbow Six Siege.
Blitz's unique ability is the G52-Tactical Shield, as named on Ubisoft's own Blitz page. Every gun and gadget Blitz can carry is listed in the loadout card at the top of this page.
Rainbow Six's counters are mostly deterministic gadget interactions, rules of the game rather than statistics, so we state them from the two operators' own kit pages with no telemetry needed. A pairing is only written where the winning operator's page names the mechanism, which is why plenty of operators here carry none. Statistical data is based on external APIs and publicly available information. It may differ from official data.
NotJoeyBlack and Rasco100 publish loadout picks under their own name, and this page credits each of them rather than averaging them into a single answer. We measure nothing ourselves. The list of what Blitz can equip is the game's own, and is separate from anyone's opinion about it. Statistical data is based on external APIs and publicly available information. It may differ from official data.