What named creators run on Doc, and every option the game allows. Plus the gadget interactions that decide the matchup.
Primary and attachments: NotJoeyBlack and Rasco100's pick.
Rainbow Six counters are gadget interactions, rules of the game rather than statistics, so every pairing here comes from the two operators' own kit pages: the mechanism from whoever wins it, the gadget it beats from whoever brings it.
A Stim Pistol restores health, so Doc answers damage. Zofia's concussion ammunition disorients instead, and there is no dose for that.
Doc needs line of sight to stim a teammate, and a G52-Tactical flash takes the whole room's sight at once, including his.
The asphyxiation bolt is damage over time meant to burn an anchor off a position. Doc's Stim Pistol restores health from range, so the anchor holds and the bolt is spent.
Trax Stingers hurt whoever crosses them, and a Stim Pistol gives that back without the Defender leaving the room.
Doc is a Defender in Rainbow Six Siege.
Rainbow Six's counters are mostly deterministic gadget interactions, rules of the game rather than statistics, so we state them from the two operators' own kit pages with no telemetry needed. A pairing is only written where the winning operator's page names the mechanism, which is why plenty of operators here carry none. Statistical data is based on external APIs and publicly available information. It may differ from official data.
NotJoeyBlack, Rasco100 and SINOOS publish loadout picks under their own name, and this page credits each of them rather than averaging them into a single answer. We measure nothing ourselves. The list of what Doc can equip is the game's own, and is separate from anyone's opinion about it. Statistical data is based on external APIs and publicly available information. It may differ from official data.