What named creators run on Clash, and every option the game allows. Plus the gadget interactions that decide the matchup.
Primary and attachments: NotJoeyBlack and Rasco100's pick. The secondary list is every option the game gives Clash; nobody we read picks between them.
Rainbow Six counters are gadget interactions, rules of the game rather than statistics, so every pairing here comes from the two operators' own kit pages: the mechanism from whoever wins it, the gadget it beats from whoever brings it.
Clash anchors the CCE Shield to hold one lane and taser whoever approaches it, and X-Kairos opens a hatch or wall behind her that the lane no longer covers.
Clash's whole hold is the taser slowing an approach she watches through the CCE Shield. Blitz's shield carries three rows of eight flash-bangs, so he closes the gap blind-siding the one Defender built to stop a close.
Clash holds a lane behind a shield and tasers whoever closes. Osa's Talon-8 is transparent and bulletproof too, so the team holds the same lane from outside taser range.
Sledge has to close to swinging range with the hammer. The CCE Shield tasers him remotely on the approach and Clash takes the fight from distance, which is the one range his gadget has nothing at.
Two shields meet and only one of them can act: Clash tasers and backs off, and Montagne cannot shoot at all with the Le Roc extended.
Clash is a Defender in Rainbow Six Siege.
Rainbow Six's counters are mostly deterministic gadget interactions, rules of the game rather than statistics, so we state them from the two operators' own kit pages with no telemetry needed. A pairing is only written where the winning operator's page names the mechanism, which is why plenty of operators here carry none. Statistical data is based on external APIs and publicly available information. It may differ from official data.
NotJoeyBlack and Rasco100 publish loadout picks under their own name, and this page credits each of them rather than averaging them into a single answer. We measure nothing ourselves. The list of what Clash can equip is the game's own, and is separate from anyone's opinion about it. Statistical data is based on external APIs and publicly available information. It may differ from official data.