KH-2002 Stats, Price and Tier

Assault Rifle5.56x45mmFreeB tier across 5 of 5 sourcesrecorded Alpha 1 · 7 Aug 2026

Recorded stats

As of Alpha 1 · 7 Aug 2026
Damage per hit
28
Rate of fire
700RPM
Effective range
300m
Muzzle velocity
715m/s
Weight
3.17kg
Fire modes
Semi / Burst
Vendor price
Free
Shots to kill
4
about 257 ms, our arithmetic

Community-recorded from Closed Alpha and Closed Beta vendor screens, cross-checked across independent databases. Bulkhead publishes no official weapon figures, and Early Access can retune any of them. Shots to kill is ours: 100 HP unarmoured, body shots, no falloff, health divided by damage rounded up; time is shots minus one, times 60,000, over RPM.

Where it ranks

Who rates the KH-2002

Each published tier list that places it, in that source's own band, with the build it read. The B above is our split of their average.

Same class

Other assault rifles

What else the vendor sells in this slot, with the same recorded figures, so a cheaper or better answer is one row away.

WeaponDamageRPMRangePriceTier
Bushmaster M17S28700300 mFreeB
T-2128750550 m$600A
AK7426650500 m$1,600C
Galil28650400 m$2,200B
M428800500 m$2,800A
FAL60650800 m$6,500S
A-9128700300 mFreeB
FAQ

Common questions

How much does the KH-2002 cost in WARDOGS?

Free at the vendor as recorded in the closed tests. Community-recorded from Closed Alpha and Closed Beta vendor screens, cross-checked across independent databases. Bulkhead publishes no official weapon figures, and Early Access can retune any of them.

Is the KH-2002 good?

5 of the 5 published tier lists we read place it, and their average lands in our B tier for Pre-launch, Closed Beta 1 to Closed Beta 2: MetaForge calls it C, WARDOGS Hub calls it A, Wardogs HQ calls it B, Playhub calls it B, Overgear calls it B. Those are their opinions, credited; the letter is our split of the average. Statistical data is based on external APIs and publicly available information. It may differ from official data.

How many shots does the KH-2002 take to kill?

4 body shots on an unarmoured 100 HP target with no damage falloff, which at 700 RPM is about 257 ms from the first hit to the last. That is our arithmetic on the recorded damage and rate of fire, not a published figure: shots equal health divided by damage rounded up, and time equals shots minus one, times sixty thousand, divided by RPM. Armour, range and hit location all change it.