ATTACKERD TIER

ZeroLoadout and Counters

What named creators run on Zero, and every option the game allows. Plus the gadget interactions that decide the matchup.

What to run

Best loadout

Primary

SC3000K

ASSAULT RIFLE
SightACOG
BarrelExtended Barrel
GripVertical
UnderLaser
Secondary
  • Gonne-6SenVale's pick
  • 5.7 USG
Gadget
  • HARD BREACH CHARGE
  • Claymore
  • SINOOS: 50 damage with the extended barrel. It kicks, so pull down harder.
  • SenVale 2024 guide: Most of the time you are going to bring the Gonne-6, because it helps clear utility.

Primary and attachments: NotJoeyBlack and Rasco100's pick. The gadget list is every option the game gives Zero; nobody we read picks between them.

Where the creators disagreed
  • Sight: shown ACOG, Rasco100 says Magnified B.
  • Barrel: shown Extended Barrel, NotJoeyBlack says Flash Hider.
Other primaries Zero can carry
  • MP7
Matchups

Counters

Rainbow Six counters are gadget interactions, rules of the game rather than statistics, so every pairing here comes from the two operators' own kit pages: the mechanism from whoever wins it, the gadget it beats from whoever brings it.

Who counters Zero
  • VigilDEFSOFT

    Zero's Argus Launcher is cameras lodged in walls to cover two angles at once, and Vigil's ERC-7 wipes his image from cameras, so the ones covering his roam show nobody.

  • SolisDEFSOFT

    Argus cameras are meant to sit unnoticed in a wall. Solis' SPEC-IO Electro-Sensor pings them as the electronics they are, and a spotted camera is a shot camera.

  • MelusiDEFSOFT

    Zero places Argus cameras from range and then repositions on the intel, and a Banshee on the route makes every reposition slow and loud.

Who Zero counters
  • AlibiDEFMEDIUM

    Prisma works by being approached and shot at. An Argus camera lodges in the wall beside it and fires a single laser, so the hologram is identified and destroyed from another room.

  • ThornDEFSOFT

    A Razorbloom Shell waits for an opponent to get close. An Argus laser destroys it from the next room, which is the one range it has no answer to.

FAQ

Common questions

Is Zero an Attacker or Defender?

Zero is an Attacker in Rainbow Six Siege.

Where do these counters come from?

Rainbow Six's counters are mostly deterministic gadget interactions, rules of the game rather than statistics, so we state them from the two operators' own kit pages with no telemetry needed. A pairing is only written where the winning operator's page names the mechanism, which is why plenty of operators here carry none. Statistical data is based on external APIs and publicly available information. It may differ from official data.

What is the best loadout for Zero?

NotJoeyBlack, Rasco100 and SINOOS publish loadout picks under their own name, and this page credits each of them rather than averaging them into a single answer. We measure nothing ourselves. The list of what Zero can equip is the game's own, and is separate from anyone's opinion about it. Statistical data is based on external APIs and publicly available information. It may differ from official data.