What named creators run on Thatcher, and every option the game allows. Plus the gadget interactions that decide the matchup.
Primary and attachments: NotJoeyBlack's pick. The gadget list is every option the game gives Thatcher; nobody we read picks between them.
Rainbow Six counters are gadget interactions, rules of the game rather than statistics, so every pairing here comes from the two operators' own kit pages: the mechanism from whoever wins it, the gadget it beats from whoever brings it.
Thatcher has to get close enough to throw an E.G.S. Disruptor at the wall. The Evil Eye holds that wall, ignores bullets and melee, and lasers him during the approach.
Thatcher's E.G.S. Disruptor disables an active CED-1 Shock Wire before it can electrify a reinforced wall.
Thatcher's E.G.S. Disruptor disables a deployed GC90 Signal Disruptor, reopening the drone and breach lanes it was jamming.
Thatcher's E.G.S. Disruptor disables an attached Rtila Electroclaw, so the wall or hatch it rigged stops shocking through it.
Thatcher is an Attacker in Rainbow Six Siege.
Rainbow Six's counters are mostly deterministic gadget interactions, rules of the game rather than statistics, so we state them from the two operators' own kit pages with no telemetry needed. A pairing is only written where the winning operator's page names the mechanism, which is why plenty of operators here carry none. Statistical data is based on external APIs and publicly available information. It may differ from official data.
NotJoeyBlack and SINOOS publish loadout picks under their own name, and this page credits each of them rather than averaging them into a single answer. We measure nothing ourselves. The list of what Thatcher can equip is the game's own, and is separate from anyone's opinion about it. Statistical data is based on external APIs and publicly available information. It may differ from official data.