What named creators run on Smoke, and every option the game allows. Plus the gadget interactions that decide the matchup.
Primary and attachments: NotJoeyBlack and Rasco100's pick. The gadget list is every option the game gives Smoke; nobody we read picks between them.
Rainbow Six counters are gadget interactions, rules of the game rather than statistics, so every pairing here comes from the two operators' own kit pages: the mechanism from whoever wins it, the gadget it beats from whoever brings it.
Smoke waits on a choke to detonate gas the moment someone commits, and a Candela anchored round the corner takes his sight away at exactly that moment.
Smoke repositions to whichever choke the push commits to, and that reposition is movement, which is the one thing a Lion scan reads.
The Le Roc Shield stops small-arms fire and close combat. It does not stop gas, so a Remote Gas Grenade dropped on an extended shield either moves Montagne or kills him behind it.
Kali has to hold a long static angle to line up the CSRX 300, and a Remote Gas Grenade on that position is detonated the moment she settles into it.
Smoke is a Defender in Rainbow Six Siege.
Rainbow Six's counters are mostly deterministic gadget interactions, rules of the game rather than statistics, so we state them from the two operators' own kit pages with no telemetry needed. A pairing is only written where the winning operator's page names the mechanism, which is why plenty of operators here carry none. Statistical data is based on external APIs and publicly available information. It may differ from official data.
NotJoeyBlack, Rasco100 and SINOOS publish loadout picks under their own name, and this page credits each of them rather than averaging them into a single answer. We measure nothing ourselves. The list of what Smoke can equip is the game's own, and is separate from anyone's opinion about it. Statistical data is based on external APIs and publicly available information. It may differ from official data.