What named creators run on Flores, and every option the game allows. Plus the gadget interactions that decide the matchup.
Primary and attachments: NotJoeyBlack's pick.
Rainbow Six counters are gadget interactions, rules of the game rather than statistics, so every pairing here comes from the two operators' own kit pages: the mechanism from whoever wins it, the gadget it beats from whoever brings it.
The RCE-Ratero Charge has to close on its target before it clutches a surface and armours itself, and Solis' SPEC-IO Electro-Sensor marks it while it is still driving.
Melusi's Banshee is bulletproof, so it survives gunfire and not an explosion. Flores drives the RCE-Ratero Charge under it and the bulletproof shell means shooting the charge does not save it.
An Evil Eye cannot be shot down, and a Ratero cannot be shot down either once it clutches a surface, so Flores trades one bulletproof device for another and the turret loses.
A Mag-NET System attracts an opponent's projectile and detonates it. The RCE-Ratero is not thrown, it drives, so it reaches the Mag-NET on the ground and destroys the gadget that was waiting to catch a throw.
Flores is an Attacker in Rainbow Six Siege.
Rainbow Six's counters are mostly deterministic gadget interactions, rules of the game rather than statistics, so we state them from the two operators' own kit pages with no telemetry needed. A pairing is only written where the winning operator's page names the mechanism, which is why plenty of operators here carry none. Statistical data is based on external APIs and publicly available information. It may differ from official data.
NotJoeyBlack, SINOOS and Rasco100 publish loadout picks under their own name, and this page credits each of them rather than averaging them into a single answer. We measure nothing ourselves. The list of what Flores can equip is the game's own, and is separate from anyone's opinion about it. Statistical data is based on external APIs and publicly available information. It may differ from official data.