What named creators run on Fenrir, and every option the game allows. Plus the gadget interactions that decide the matchup.
Primary and attachments: NotJoeyBlack and Rasco100's pick.
Rainbow Six counters are gadget interactions, rules of the game rather than statistics, so every pairing here comes from the two operators' own kit pages: the mechanism from whoever wins it, the gadget it beats from whoever brings it.
F-NATT Dread Mines stick to walls to be found late, and Fuze's cluster charge does not need to find them: it saturates the room they are hidden in.
Deimos commits to one tracked target with only the .44 Vendetta available, and an F-NATT Dread Mine takes his vision during exactly that commitment.
Lion picks his moment to scan and then acts on it, and a Dread Mine field is what makes acting on it impossible for the seconds that matter.
Fenrir is a Defender in Rainbow Six Siege.
Rainbow Six's counters are mostly deterministic gadget interactions, rules of the game rather than statistics, so we state them from the two operators' own kit pages with no telemetry needed. A pairing is only written where the winning operator's page names the mechanism, which is why plenty of operators here carry none. Statistical data is based on external APIs and publicly available information. It may differ from official data.
NotJoeyBlack, Rasco100 and SINOOS publish loadout picks under their own name, and this page credits each of them rather than averaging them into a single answer. We measure nothing ourselves. The list of what Fenrir can equip is the game's own, and is separate from anyone's opinion about it. Statistical data is based on external APIs and publicly available information. It may differ from official data.